Starbound
LR's Dynamic Equipment
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更新:1月18日 @ 3時03分
更新者:Linkronny

v1.5.4

Added item exclusivity through tags for mod makers (This way modders can explicitly tell an item to not be processed through the machines, for example: upgrade components that may get treated as a weapon due to tags)

更新:1月16日 @ 10時59分
更新者:Linkronny

v1.5.3

Added status updates for the rework station.

更新:1月16日 @ 10時04分
更新者:Linkronny

v1.5.2

Removed the status message from the stations as they were misleading, will add them back on once properly implemented.

更新:1月15日 @ 8時44分
更新者:Linkronny

v1.5.1

Attempted to fix the issue where certain stats would not be removed correctly.
(Such as element applications from weapons, and certain stats like inaccuracy and stance duration not resetting properly)

更新:1月13日 @ 8時06分
更新者:Linkronny

v1.5.0

Added a few effect rotations into the weapon pools (Burning, Freezing, and Lifesteal), this opens up the possibility for more status effects for weapons in the future.

Added a system which makes it so that 2-handed weapons receive a few more bonuses than 1-handed weapons to better balance the benefits between them.

Changed the weapon tooltips and the rework station interface to better match these changes.

更新:1月8日 @ 10時28分
更新者:Linkronny

v1.4.0

Added description compatibility for armour augments

更新:1月7日 @ 12時17分
更新者:Linkronny

v1.3.1

Fixed an issue where Frackin Universe armour was losing its set bonuses upon processing through the awakening table, those bonuses should be present again, but unfortunately this will only apply to armour created from this version onwards, any armour made previously will lack the set bonuses or any special effects. (This is mostly only the case with mods like Frackin Universe where it introduces special effects into armours)

更新:1月5日 @ 9時39分
更新者:Linkronny

v1.3.0

Added compatibility with head wear, chest wear, and leg wear (This are usually only used for cosmetics, but some mods tend to use these as actual armour).

This allows for a larger variety of modded armour to be compatible with this mod. However, this also means cosmetics can be enhanced.

In exchange, I have made it so that "cosmetics" (includes armour categorised as head wear/chest wear/leg wear) provide less scrap to reduce cosmetic abuse.

更新:1月5日 @ 4時12分
更新者:Linkronny

v1.2.0

Added bonus tooltips in the Rework Station, so now you can see what stats you can get when re-rolling

更新:1月4日 @ 4時25分
更新者:Linkronny

Like an idiot I forgot to make the Salvage Station craftable.
This should fix this.