Starbound

Starbound

LR's Dynamic Equipment
1-10 van 21 items weergegeven
< 1  2  3 >
Update: 23 mrt om 11:24

v 1.10.1

-Changed the structure of special effects to better match the vanilla structure

Update: 21 mrt om 8:44

v 1.10.0

- Added poison into the weapon effects pool
- Modified the burning effect to instead deal a percentage of the weapon's damage during the burning ticks, while poison deals a percentage of the target's max health per tick.
(This only affects to the effects from within this mod, it should not affect the vanilla effects nor other mod's effects)

Update: 17 mrt om 10:55

v 1.9.0

-Added new weapon effect into the pool: Energy drain (Regenerates energy based on damage dealt)

Update: 17 mrt om 6:31

v 1.8.0

-Colour coded certain bonuses depending whether they're stats / effects.
-Added new reroll options for rerolling specifically for either stats or effects (costs more).
-Added a little sound for successful rolls.

Update: 26 feb om 5:34

v1.7.1

Added inaccuracy as a roll possibility for creating "shotgun" like effects.
Cleaned up the logs a bit, so hopefully there is less log spam.

Update: 11 feb om 8:59

v1.7.0

Added a pixel requirement for rerolls, the cost scales with the item tier.

Update: 26 jan om 4:33

v1.6.1

Fixed the location of the Tooltip Swapper, and added some status messages

Update: 26 jan om 4:11

v1.6.0

Added a new station: Tooltip Swapper
(This will only work for equipment awakened from this version onwards)

Equipment will now store previous tooltip kind type, and you can use the Tooltip Swapper to go back to that tooltip kind, this is useful to see information that the tooltip from this mod does not show, or to simply go back to the basic tooltip visuals.

You can learn the recipe by picking up an Awakening Station.

Update: 26 jan om 2:10

v1.5.6

Added some extra compatibility for the lifesteal stat (There were mods resetting the damageDealt value to 0 before the life steal could read it)

Found out that the health bar mod was setting the "damageDealt" value to 0 before the lifesteal could read onto it, but luckily there is also a "healthLost" value that shares the same result, so added that as a fallback, this allows lifesteal to work with the Borderlands health bars and possibly any other mod that may set "damageDealt" to 0 (assuming "healthLost" isn't also set to 0)

Update: 19 jan om 4:05

v1.5.5

Added more status messages to the machines to indicate their current process.