Rivals of Aether

Rivals of Aether

Tzukiyo
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更新于:10 月 5 日 下午 6:02
作者:Opengunner

v2.7 10/5/2025

Clone changes
- In order to compensate for the clone being better overall now after the recent series of patches, any damage the clone takes will be transferred to the real Tzukiyo to increase the risk for using it and leaving it out.
- Added a custom extended parry stun to the clone when you parry it, since the clone doesn't set Tzukiyo into the endlag of a move and instead just goes straight into parry stun. Now there should be enough time to punish her at a distance on parried clone. It uses as close the default extended parry stun code as possible with an additional fixed 20 frames.

Clone fixes
- Fixed issue where the opponents could CC the clone's attacks.
- Attempted to fix an issue where the clone would sometimes not grab opponents.

更新于:10 月 4 日 下午 2:31
作者:Opengunner

v2.6 10/4/2025

Small patch based on initial feedback to the previous large patch

Gameplay
- Added tilt stick use while holding Nspecial based on a request from Xompop
- Lowered Endlag 18 -> 15 on Enhanced Dstrong Grab for better follow up potential based on a request from Xompop.

Polish
- Added a VFX and sound when the shadow clone is off cooldown.
- Changed the hud icon for clone on cool down to be pure black so it's more clear when its off cooldown based on alt.
- Adjusted Taunt sneezing sound file to sync better based on feedback from Enoko

更新于:10 月 3 日 下午 10:25
作者:Opengunner

v2.5 Small Patch

- Fixed hitboxes not showing up in training mode based on feedback from Xompop. Thanks!

更新于:10 月 3 日 下午 9:49
作者:Opengunner

v2.4 10/3/25

Gameplay and Balance Changes
General
- Moonwalk accel improved from 1.8 -> 2 to make it a slightly better movement option since her's is uniquely good (moon aligned character moment). The intent is to encourage folks to actually use her moonwalk, it's intended to be really good.

Ftilt
- This move is similar to Clarien Ftilt but more narrow and worse in a lot of ways. I am improving its stats so it feels a bit better to use. I still think it should be worse than Clarien Ftilt, so these changes still do not make it as fast and safe as Clarien Ftilt.
- Buffed start up time from Frame 13 to frame 10.
- Buffed endlag from frame 16 to frame 15.

Dtilt
- This move overlapped pretty heavily with her Ftilt in range and utility as a mid range poking tool, which made it confusing which to use. I think this was bad design on my part.
- Reworked move animation and stats to be used as a closer range combo option instead of being a mid range poking tool like Clarien Dtilt.
- Move references Maypul Dtilt stats and functionality, but still retains a tipper element.

Fstrong
-Adjusted Hitbox so it covers more inward towards her and matches the visual a bit better.

Dstrong
- This move was hard to follow up on, as it wouldn't lead into anything due to a combination of low hitstun and long endlag. Without changing the identify of the move (spiking bounce strong not intended to kill), I am adjusting it to be a little more useful to hit the non enhanced version.
- Adjusted Hitbox coverage upwards a bit so it matches visuals better. It was pretty close to the ground and did not match the visual smear well.
- Buffed endlag from 18 to 16
- Adjusted KB stats from 6/.6 @ angle 270 to 8/.4 @ same angle for more consistent hitstun and scaling at most percents for better follow ups.

Nspecial
- Holding Nspecial when spawning will set her into the control mode. Tapping it will act as before. It was always intended to function this way but I forgot why I didn't implement it during beta. It's here now tho.
- Increased the small hop vsp from 6 to 7 to aid slightly in her recovery.
- Reduced the time start up of the shadow spawn state from 9 frames to 6 frame to make the button feel way more responsive to use.
- Reduced the time start up and ending time of the control state from 6 frames to 4 frames to make the button feel way more responsive to use.

Uspecial
- Increased Maximum crawling length of time from 30 frames to 35 frames to aid in last effort recovery when all other options are not available.
- Uspec will allow crawling by holding jump based on a request from Tenchu.

Dspecial
- Grounded version has half less ground friction on start up frames so it slides a bit better. The grounded version wasn't really worth using over the aerial version since that carried a lot more momentum. Now the grounded version should feel better to use out of dash.

Shadow Clone
- The shadow has been feeling pretty bad to use after spending some time playing with it. I intended to slow down its inputs to help balance the mechanic as I thought it was very strong, but it's ended up just making it feel clunky to use. I am speeding up the clone now that I have more data using it in order to make it feel better to use and more effective.
- Reworked the shadow's background code for handling inputs to add a buffer system and make it more responsive in general.
- Changed the cooldown on using clone from 3 seconds to 2 seconds when it gets hit.
- Added precise hurtbox masking for shadow's attacks. It was using a general movement mask due to an issue where it would offset the sprite.
- Added ignore walls flag on clone to prevent certain articles from walling out the shadow from getting to the stage. Seer caused this with Suwako.
- Attempted to fix a bug where hitting the shadow while its about to travel to the ground will stop it from dying and instead just do the ground transition. Hard to test this, not sure if its fixed.

Polish
- Fixed the crashing on restart on local games, thanks Bar!
- Added Sfx to the intro
- Changed sneeze sfx used on taunt.
- Shadow also does the wait animation like Tzukiyo when idling long enough.
- Shadow can now idle and crouch in control mode.
- Added color for Tenchu, thanks for testing her!

更新于:1 月 1 日 下午 1:28
作者:Opengunner

v2.3

Adjusted BLM alt based on assistance from Seer. The green was there cause I am colorblind, sorry.

更新于:1 月 1 日 上午 8:42
作者:Opengunner

v2.2

更新于:1 月 1 日 上午 8:34
作者:Opengunner

v2.1