Caves of Qud

Caves of Qud

Reasonable Gameplay Options
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Update: 17 feb om 20:07

Minor fix, tinkering-skill-based mod cap rounded down rather than up.

Update: 29 jan om 0:16

Hotfix skill-based-mods debug message filling message log.

Update: 25 jan om 14:45

Added option to repair dismembered robot limbs, default on.
Switched Your Own Personal Relics only-name-when-would-grant-effect option to default on.
Fixed tinkering remaining modifications showing when shouldn't.

Update: 20 jan om 15:01

Update name to maybe fix bug where might register mod twice?

Update: 20 jan om 12:35

Added options, and changed name from 'Let Shields Block Ranged Attacks' to 'Reasonable Gameplay Options':
Throwing overhaul that Lets DV Dodge Throwing Weapons.
Lose food effects when famished rather than hungry.
Tinkering-skill based max item mods.
Mod relics with lower mod cap.
Let Your Own Personal Relics only name items if would grant or can't grant effects.
Fixes:
Made blocking with natural shields such as goat horns refer to the "shield" by name.

Update: 3 jan om 15:46

Fix minor description details.
Add script tag to steam page.
Add check if ranged block doesn't work, which it should.
Add option to show nonplayer melee blocking in message log, rather than just the floating text.
Ran preview image through an image compressor, making the mod at least 2x smaller.

Update: 2 jan om 21:27

Made skill descriptions change with options.

Update: 2 jan om 16:38

Added option to turn mod off, in case of issues. Easier than scrolling through mod list and restarting game.

Update: 2 jan om 15:17

Fell for the pressing-space-updates again.

Update: 2 jan om 15:17

Release version.