Barotrauma
Tougher and Healable Pets with Hats!
11개 중 1~10개 표시 중
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업데이트: 2025년 6월 26일 오전 12시 20분
작성자: Rendoe

- Fixed Psilotoad hunger values

업데이트: 2025년 6월 26일 오전 12시 00분
작성자: Rendoe

Summer Update 2025 v1.9.60:
- Added Cthulhu's Basket (hat)
- Fixed partial missing sprites for Orangeboy and Psilotoad issue.
- Update to new vanilla ragdoll changes

업데이트: 2025년 4월 10일 오후 8시 30분
작성자: Rendoe

The Calm Before the Storm update:
- Removed workaround for vanilla bug of husk containers not being able to be interacted (fixed in barotrauma update)
- Changed Huskcontainer back to Group="husk" and adjusted Priority="85" value from the baro update
- Reduced Psilotoad's acid gas cloud amount
- Changed Psilotoad's acid gas attack sound effect

업데이트: 2025년 2월 10일 오전 2시 30분
작성자: Rendoe

- Removed despawncontainer tag from Petduffelbag to fix the bug of it unintentionally replacing duffelbag for humans on chance. This change results in the loss of the belong to name feature on Petduffelbag.
- Fixed vanilla bug of husk containers not being able to be interacted with.

업데이트: 2024년 12월 31일 오후 8시 30분
작성자: Rendoe

- Added Orange Boy's Hat, Psilotoad's Hat and Peanut's Costume as seen in the thumbnail as rewards for making pets happy. They can only be crafted in a fabricator using 1x Organic Fiber and 1x corresponding pet drop (Chitin Chunk, Hallucinogenic Bufotoxin, Mucus Ball).

업데이트: 2024년 12월 30일 오전 3시 30분
작성자: Rendoe

- Pets will be tougher in combat when dealing damage by temporarily gaining up to 50% of their maximum health, 30% damage resistance, and inflicting damage vulnerability that all scale cumulatively. Orangeboy, Psilotoad, and Cthulhu will respectively have "special attacks" (afflictions with visual & sound effects) of burning, stun, and bleeding; acid burns, paralysis, and infection; and electric shocks, stun, and radiation to play a supportive role in combat.

업데이트: 2024년 12월 28일 오전 4시 40분
작성자: Rendoe

- Adjusted Peanut's fleehealththreshold back to 0

업데이트: 2024년 12월 28일 오전 2시 20분
작성자: Rendoe

- Pets will receive a starvation affliction alongside internal damage when hunger reaches 100, where they will now fall unconscious instead. You can put them out of their misery or attempt to revive them with fentanyl and feed them food right after before they fall back into the unconscious state.
- Pets will flee at 25% health.
- Adjusted protect owner petbehavior state priority from 99 to 90.

업데이트: 2024년 12월 26일 오후 7시 30분
작성자: Rendoe

- Adjusted Pet Duffle Bag to be smaller and more distinct in colour.
- Halved Pets' Happiness decrease rate

업데이트: 2024년 12월 26일 오전 6시 27분
작성자: Rendoe

- Pets will eat food at 45 hunger (every 25mins) instead of default 30 hunger (every 16mins).