Barotrauma
Tougher and Healable Pets with Hats!
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Mis à jour le : 26 juin à 0h20
par Rendoe

- Fixed Psilotoad hunger values

Mis à jour le : 26 juin à 0h00
par Rendoe

Summer Update 2025 v1.9.60:
- Added Cthulhu's Basket (hat)
- Fixed partial missing sprites for Orangeboy and Psilotoad issue.
- Update to new vanilla ragdoll changes

Mis à jour le : 10 avr. à 20h30
par Rendoe

The Calm Before the Storm update:
- Removed workaround for vanilla bug of husk containers not being able to be interacted (fixed in barotrauma update)
- Changed Huskcontainer back to Group="husk" and adjusted Priority="85" value from the baro update
- Reduced Psilotoad's acid gas cloud amount
- Changed Psilotoad's acid gas attack sound effect

Mis à jour le : 10 févr. à 2h30
par Rendoe

- Removed despawncontainer tag from Petduffelbag to fix the bug of it unintentionally replacing duffelbag for humans on chance. This change results in the loss of the belong to name feature on Petduffelbag.
- Fixed vanilla bug of husk containers not being able to be interacted with.

Mis à jour le : 31 déc. 2024 à 20h30
par Rendoe

- Added Orange Boy's Hat, Psilotoad's Hat and Peanut's Costume as seen in the thumbnail as rewards for making pets happy. They can only be crafted in a fabricator using 1x Organic Fiber and 1x corresponding pet drop (Chitin Chunk, Hallucinogenic Bufotoxin, Mucus Ball).

Mis à jour le : 30 déc. 2024 à 3h30
par Rendoe

- Pets will be tougher in combat when dealing damage by temporarily gaining up to 50% of their maximum health, 30% damage resistance, and inflicting damage vulnerability that all scale cumulatively. Orangeboy, Psilotoad, and Cthulhu will respectively have "special attacks" (afflictions with visual & sound effects) of burning, stun, and bleeding; acid burns, paralysis, and infection; and electric shocks, stun, and radiation to play a supportive role in combat.

Mis à jour le : 28 déc. 2024 à 4h40
par Rendoe

- Adjusted Peanut's fleehealththreshold back to 0

Mis à jour le : 28 déc. 2024 à 2h20
par Rendoe

- Pets will receive a starvation affliction alongside internal damage when hunger reaches 100, where they will now fall unconscious instead. You can put them out of their misery or attempt to revive them with fentanyl and feed them food right after before they fall back into the unconscious state.
- Pets will flee at 25% health.
- Adjusted protect owner petbehavior state priority from 99 to 90.

Mis à jour le : 26 déc. 2024 à 19h30
par Rendoe

- Adjusted Pet Duffle Bag to be smaller and more distinct in colour.
- Halved Pets' Happiness decrease rate

Mis à jour le : 26 déc. 2024 à 6h27
par Rendoe

- Pets will eat food at 45 hunger (every 25mins) instead of default 30 hunger (every 16mins).