Garry's Mod

Garry's Mod

[NC] S.T.A.L.K.E.R: Call of Pripyat SWEPS
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更新于:2 月 13 日 下午 7:56
作者:POOPMAN

-- Added more convars
- nc_cop_dmgmult 1
- nc_cop_npcdmgmult 1
- nc_cop_recoilgrowth_enable 0/1
- nc_cop_recoilmult 1
- nc_cop_spreadmult 1

All are serverside, they dont affect explosives yet, will fix later

更新于:2 月 13 日 下午 7:55
作者:POOPMAN

-- Added more convars
- nc_cop_dmgmult 1
- nc_cop_npcdmgmult 1
- nc_cop_recoilgrowth_enable 0/1
- nc_cop_recoilmult 1
- nc_cop_spreadmult 1

All are serverside, they dont affect explosives yet, will fix later

更新于:2 月 11 日 下午 7:01
作者:POOPMAN

-- Added subcategories to the weapon spawn list
- (thank you so much for 8Z and the entire TacRP team they know black magic)
- I also havent set up sortbytiers, so it may be screwed up.

-- updated grenades, they should be relatively finished now.
- they still need work though their worldmodels are messed up :(

-- Added a convar (nc_cop_tracers)
- with the fact tracers can be really messed up in specific situations, ive given the option to disable them for yourself. I'll probably be adding more of them as time goes on.
- Also has a selectable box in Options to turn them on/off.

更新于:2 月 9 日 下午 6:16
作者:POOPMAN

-- fixed grenade lua error upon weapn switching (i think. . . . )

更新于:2 月 9 日 下午 5:13
作者:POOPMAN

-- Added Bulldog-6 and RPG-7u
-- changed knife sounds

更新于:2 月 8 日 下午 10:14
作者:POOPMAN

--Added the knife (WIP).
-Please let me know of any issues with icons, had to redo the iconset for this addition.

--Added walking animations.

--added drawing/holstering for grenades.
-also added proper icons for the grenades.

--Changed Toz-66 to be slug weapon because I felt like it

--Shotguns shell insert sounds changed.
-also removed the generic reload start sound.

--Fixed some minor issues.
-adjusted some weapon model offsets.
-fixed recoil for SGI-5k not working as intended.

更新于:2 月 7 日 下午 7:35
作者:POOPMAN

-Reworked recoil entirely.
Recoil now gradually increases as you fire, matching STALKER closer than originally.
-Adjusted aim times.
Aim times are no longer the same across all weapons, weapons like pistols can be used much more quickly and weapons like the the RP-74 are more punishing if you are not already aimed in.

更新于:2 月 6 日 下午 6:21
作者:POOPMAN

--Added sprinting animation, does not change functionality.

--Rebalanced most of the weapons.
-TL;DR most weapons now have slightly less recoil with exceptions, most weapons have more spread than before.
-Also shotguns do more damage per pellet now, my only exception to trying to match STALKER damage.

--Removed recoil viewpunch.
-Now reflects STALKER more closely, but theres still more to be done.

--Added RGD5 Grenade.
-grenades still need a lot of work but theyre getting there.

更新于:2 月 2 日 下午 7:57
作者:POOPMAN

-Fixed MP muzzleflash offset.
-Removed binary trigger from double barrels (not in the original).
-Added (VERY WIP) F1 grenade, will add RGD-5 later.
-fixed some slot issues.

更新于:1 月 4 日 下午 8:12
作者:POOPMAN

attempted seat entry fix

added proper holstering animations