Garry's Mod

Garry's Mod

Glide // Styled's Vehicle Base
157개 중 1~10개 표시 중
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업데이트: 2025년 10월 5일 오후 2시 18분
작성자: StyledStrike

- Add separate options to enable skybox indicators for land vehicles and aircraft
- VSWEPs: Add compatibility for old vehicles that use weapon.maxAmmo
- [Experimental] Limit how fast buoyancy points can sink
- Clamp negative magnitude value for the glide_damaged_engine particle effect

업데이트: 2025년 10월 1일 오전 9시 46분
작성자: StyledStrike

- Disable client-side camera logic as soon as the vehicle is invalid, to prevent an error

업데이트: 2025년 9월 30일 오후 6시 55분
작성자: StyledStrike

- Tweaked default collision damage multiplier for planes
- Clamp input values given to particle effects

업데이트: 2025년 9월 29일 오후 2시 00분
작성자: StyledStrike

- Made "Control movement directly" mouse steering a little less "twitchy"
- Replaced Player:GlideGetCameraAngles() with Player:GlideGetAimAngles()
- Refactored the camera code: Besides cleaning up the client-side camera code a bit, this update makes Player:GlideGetAimPos() return the correct position that the player's client-sided camera is looking at, even if there are obstructions between the player's eye position and the aim position.

업데이트: 2025년 9월 24일 오전 10시 08분
작성자: StyledStrike

- Use alpha channel from the provided color when drawing sprites
- Check IsValid instead of NULL when iterating over entities
- Don't modify weapon state when calling the Homing Launcher's SWEP:CanAttack

업데이트: 2025년 9월 16일 오후 10시 52분
작성자: StyledStrike

- If you hold the Walk button (default is Left Alt) while entering a vehicle, you will always get into the closest seat
- Added Speed and Gravity Wiremod inputs to the Projectile Launcher
- Fixed sprites using colors from the last drawn sprite
- Fixed particles accumulating while paused on single-player

업데이트: 2025년 9월 16일 오후 9시 05분
작성자: StyledStrike

- Added a proper deploy animation for when the Homing Launcher is not loaded
- Tweaked Homing Launcher reload animation

업데이트: 2025년 9월 12일 오전 7시 56분
작성자: StyledStrike

- Fixed Russian and Turkish localizations (Thanks, Flarky55!)
- Disable headlight shadows when not on a vehicle, fixes flickering when performance optimizations are active

업데이트: 2025년 9월 7일 오전 11시 53분
작성자: StyledStrike

- Fix vehicles being unable to fire lock-on missiles, when those vehicles rely on the old weapon system, and try to check weapon.lockOn.
- Do a quick fade when starting to play engine streams

업데이트: 2025년 9월 3일 오전 8시 11분
작성자: StyledStrike

- When a car goes underwater, deal engine damage over time instead of instantly killing it
- When open seats goes underwater, only kick the player out if the player is also fully submerged
- Do exhaust pop on the "falling edge" of the engine RPM instead of when hitting the redline