Garry's Mod

Garry's Mod

Glide // Styled's Vehicle Base
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Mis à jour le : 14 oct. à 16h49

- Animate the Wolfsbane's belt texture
- Tweaked Dinghy turn force

Mis à jour le : 13 oct. à 22h14

- Added a hint for using VTOL aircraft

Mis à jour le : 13 oct. à 20h14

- Added base VTOL plane class
- Allow plane exhaust sound to be unset
- Made rotor beat sounds logic part of the base aircraft class
- Made ENT:OnUpdateAnimations part of the base vehicle class

Mis à jour le : 5 oct. à 14h18

- Add separate options to enable skybox indicators for land vehicles and aircraft
- VSWEPs: Add compatibility for old vehicles that use weapon.maxAmmo
- [Experimental] Limit how fast buoyancy points can sink
- Clamp negative magnitude value for the glide_damaged_engine particle effect

Mis à jour le : 1 oct. à 9h46

- Disable client-side camera logic as soon as the vehicle is invalid, to prevent an error

Mis à jour le : 30 sept. à 18h55

- Tweaked default collision damage multiplier for planes
- Clamp input values given to particle effects

Mis à jour le : 29 sept. à 14h00

- Made "Control movement directly" mouse steering a little less "twitchy"
- Replaced Player:GlideGetCameraAngles() with Player:GlideGetAimAngles()
- Refactored the camera code: Besides cleaning up the client-side camera code a bit, this update makes Player:GlideGetAimPos() return the correct position that the player's client-sided camera is looking at, even if there are obstructions between the player's eye position and the aim position.

Mis à jour le : 24 sept. à 10h08

- Use alpha channel from the provided color when drawing sprites
- Check IsValid instead of NULL when iterating over entities
- Don't modify weapon state when calling the Homing Launcher's SWEP:CanAttack

Mis à jour le : 16 sept. à 22h52

- If you hold the Walk button (default is Left Alt) while entering a vehicle, you will always get into the closest seat
- Added Speed and Gravity Wiremod inputs to the Projectile Launcher
- Fixed sprites using colors from the last drawn sprite
- Fixed particles accumulating while paused on single-player

Mis à jour le : 16 sept. à 21h05

- Added a proper deploy animation for when the Homing Launcher is not loaded
- Tweaked Homing Launcher reload animation