Craft The World

Craft The World

Hardcore adventure
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更新于:11 月 3 日 上午 7:08
作者:scorpio

ver. 1.029
In *Low spawn* Desert Doors, instead of zombie crookshanks and skeleton orc boss, zombie giant Boost Wave and skeleton giant Tank have now been added to the same category, an enhanced version of fiery Evil Eye has been added, and the old two opponents have been moved to *high spawn*. A reinforced evil eye has been added to the miner's door and the scarabs and pincers have been removed. A new mini scorpion sphinx has been added, which is responsible for maintaining secret rooms. At the moment, it replaces the *ww turtle boss* on the Eleboros map and forms a company in the main scorpion Sphinx, however, changes may occur later. Along the way, minor bugs and minor bugs were also fixed.

更新于:11 月 1 日 上午 4:03
作者:scorpio

ver. 1.028
Fixed a lot of bugs and bugs, the main ones among them:
The dead destroyer and the destroyer beetle have been removed due to the appearance of the colony queen, who breaks through the blocks to the very bottom of the map.
Bugs are the animation and size of some opponents such as: * zombie giant *, * skeleton giant tank *, zombie arsonist and others ...
The small appearance of gargoyles in the retinue of *scorpion sphinx*, as well as the absence of * gargoyles arsonists * in the wave from the single-player game.
From the additional:
Added a local zombie with almost standard characteristics to the Sphinx's retinue.
The arson radius of gargoyles and zombie arsonists has been increased from 3 to 9, as well as added to Halloween and New Year's zombies, * skeleton giant tank* and other opponents.
Many thanks to everyone for the positive ratings and comments on the mod, have a good game!

更新于:10 月 30 日 下午 1:35
作者:scorpio

ver. 1.027
Fixed: Scorpio beetles from the landing at level 25 could break a hole to the lava, now it was divided into *a dead destroyer* and *a destroyer beetle* the first one almost immediately dies by breaking a small number of blocks into the depths, appearing only in the landing at level 25 and not where else, the second walks along the spawn point, breaking blocks into the width and appearing from the first level on the surface, but in the network underground.
Fixed: emergency crash when killing ww_golem, now he, like the lizards in some worlds, has been replaced with an enhanced version from the mod. The amount of health of Halloween zombies has also been increased by 2.5, their minimum score has been brought up to the base score of a regular zombie. The zombie giant has a 1.2% regeneration, and just like the skeleton giant tank, they appear alone (with DLC bosses and monsters in pairs).
Added a *mini worm digger* to the airwaves of the online game.
Have a good Halloween game!

更新于:10 月 30 日 上午 5:32
作者:scorpio

ver. 1.026
Minor fixes and improvements.
In addition to them, the following changes were made: the regen of the zombie giant was reduced from 1.166% to 0.75, the destroyer beetles break blocks under themselves and Scorpio Sphinx was added to the wave, landing and reserve.

更新于:10 月 29 日 上午 11:19
作者:scorpio

ver. 1.025
The chance of dropping Dragon Eggs, Sky Crystals, and parts of the Mountain Guardian Armor and Weapon set and other items have been significantly increased.
Increased protection of passing caves and mini-rooms on the map * ancient temples* and fixed bugs with decorative elements (some of them are left for history :D).
In the main rooms with portals in the classic worlds, two endless sources with resources of each type have been added.
Additional infinite veins that are difficult to dig up have been added to the assault maps, veins at depth can now be dug up at normal speed, and the total number of all veins is now equal. On the map * Storming the Elven base * Silver, gold, mithril and diamond endless veins have been added.
An enhanced version of the octopus has been added, and its visual size, like that of the enhanced cave goblins, has been increased by 1.1.
New enemies have been added: *Skeleton tank* and * Zombie boost wave* and *Scorpion Beetle stage 1* to protect the horde from ranged attacks and break through walls and defenses.
The Scorpion Beetle can now appear on level 1 and it has also been added to the wave in the online game.
The recipe for golden runes has been changed and now instead of 4 gold bars and a regular rune, you need 4 regular runes and 1 gold ore. Fixed: Halloween zombies no longer burn, they have changed their speed indicators and increased their health by 5 units. There were also minor bugs and bugs fixed.

更新于:10 月 24 日 上午 11:55
作者:scorpio

ver. 1.024
The crafting of pistols, shotguns, and pirate pistols has been changed and has become cheaper in total.
Fixed some bugs and out of sync in the online game.
Due to possible out-of-sync with files *craft_resources* new mod changes related to the file have been moved to a separate add-on: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3592808861

更新于:10 月 22 日 上午 6:33
作者:scorpio

ver. 1.023
Firearm damage has been rounded up, bullets deal 0.5 damage, pistol 27, musket 32 + accuracy increased to 80%. The damage of the rifle and dragon cannon is 50 again, but accuracy has increased by 5%, and the range of all standard firearms has been increased by 1.
Crafts from DLS two fortresses are now fully displayed in the inventory.
Crafts have been added to all 4 biomes: purchased engineering magic devices, as well as gunpowder and dynamite, in addition, crafting a pirate pistol and a dragon cannon with their spare parts is available.
The rare stained glass window_7 has been removed from the store, and totems and chests can no longer be disassembled.
Beetles can now drop items from the Invasion DLC, as well as dynamite.

更新于:10 月 21 日 上午 11:36
作者:scorpio

ver. 1.022
A global fix update has been released: the health of most wyverns has been reduced from 100-90 to standard values of 30-35, endless arrows and bullets can cause slightly more damage (arrows 0.2 bullets 0.6), shotgun, rifle and dragon rifle cause 0.15 more damage, pistols by 0.6, catapults have become 1 block lower in height, however, their No more stacking, the pincer throwers can no longer be stacked, and crafting requires mithril ore and a dragon egg instead of a board and slime, the rest of the crafting has been redesigned and distributed according to its effectiveness in the technology tree.
Non-created and unbalanced items have been removed from the technology tree, and their crafting can be viewed in the mod code in the recipes file.
The cost of totems and chests is now 999 coins, and crafting them requires a rare stained glass window_7, which can also be bought in the store for 999 coins.
A new enemy has been added to the wave of monsters * scorpio-the destroyer beetle*, similarly, a new type of landing force has appeared that drops them, as well as troll troops, they come at level 25.
In addition, minor improvements and improvements were also made.

更新于:10 月 16 日 上午 11:11
作者:scorpio

ver. 1.021
The Elven shield has been moved to *gold processing*, replaced with a mountain and gold shield in steel processing, and the elven blade and bow in a branch of * leather armor*.

更新于:10 月 16 日 上午 10:57
作者:scorpio

ver. 1.020
Fixed a bug with the overlay of goblin swords in crafting, some attacking goblins looked like underground and were visually unarmed. Minor changes have been made regarding the unlockable items in the technology tree.
The Elven blade has become cheaper.