Craft The World

Craft The World

Hardcore adventure
Viser 11-20 af 30 forekomster
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Opdatering: 9. okt. kl. 11:10

ver. 1.019
The magic crystal and portal from the decoration master technology were moved to the martial art and construction master, the lizardman sword from the furniture master technology was moved to the alchemy master.

Opdatering: 9. okt. kl. 10:59

ver. 1.018
The number of wyverns with orc troops, boss orcs, and especially goblin thieves has been halved to avoid slack and lagging game play on maps with free monsters in 2-1 days.
The technology tree has become more balanced, new crafts have appeared, such as halberds and goblin inventory, as well as the price of some items has changed depending on their effectiveness.
One needle falls out from the start to craft a sewing machine on maps where needles are difficult to get.
Increased the number of plaques and other initial items dropped at the beginning of the game.

Opdatering: 22. sep. kl. 3:59

ver. 1.017
The magic mirror from the *basic decor* branch (previously assumed to be *mithril processing*) has been moved to the *basic Alchemy* branch.

Opdatering: 22. sep. kl. 3:57

ver. 1.016
Fixed: A large forge and a workbench, as well as a landing strip, were accidentally removed from the technology tree.
A magic explosion costs 15 mana again.

Opdatering: 12. sep. kl. 9:27

ver. 1.015
The mod was adapted to the new DLC, the store was removed from the maps of Mountainous Lands and Eleborus, as it could merge with rooms on the surface, you can find an analog store in abandoned rooms - grotto rooms or in the main gambit castle of the dark Lord, as well as minor changes and bug fixes were made along the way.

Opdatering: 7. sep. kl. 2:08

ver. 1.014
Enhanced underground goblins and goblin archers berserkers have been added.
The fauna in the classical and Mordovian worlds has been corrected.
And so on, small changes and improvements...

Opdatering: 28. aug. kl. 21:57

ver. 1.013
Local and mass enemies of their biome were added to the waves of monsters in classic worlds, mountain goblins, orcs, dark elves and evil eyes became significantly stronger, crafting skill books was added to the technology tree, loot from enemies was revised and distributed, as well as minor bugs were fixed and the overall balance of the mod was adjusted.

Opdatering: 22. aug. kl. 3:08

ver. 1.012

The radius of goblin foremen has been increased back from 50 to 75 archers from 75 to 80.
The radius of dogs and wolves has been increased from 8 to 75.

Spawn *the boss's mummy* in *the Egyptian door*, now enters the spawn of *numerous opponents*.
The spawn of the *boss skeleton* has been moved to the *wooden door*.

Armored opponents and bosses have been added to the *Orc Shaman Boss* retinue.

Along the way, some bugs and other minor improvements were fixed + minimal changes.

Opdatering: 19. aug. kl. 1:02

ver. 1.011
Local enemies found only on certain maps (mummy boss and gargoyle mummy) have been added to the monster wave, as well as a new type of landing (enhanced goblins, evil eyes, underground dogs and wolves.).
In waves of monsters from the online game. Two new *diggers* *Servant Larva* and *Desert Scorpion* have been added to the *surface*. as well as *bigfoot* and *ghoul*.
There are new enemies in the dungeon rooms: the mad ghoul ghoul-defender-attacker (because of the wooden door), the mummy boss and the skeleton boss (because of the Egyptian door).
The range of view of goblin marines has been reduced from 100 to 50, and archers from 100 to 75. to reduce possible delays.
There are new crafts for the following items: Mana Storage, Mana Generator, Portal Gate, Magic Crystal.

Opdatering: 17. aug. kl. 7:15

ver. 1.010
On some maps, new enemies have been added to the waves of monsters, *Goblin Archer old*, *Zombie Arsonist*, *yeti*, *Mummy*, *Mummy boss*.