边缘世界 RimWorld

边缘世界 RimWorld

多层
正在显示第 1 - 10 项,共 64 项条目
< 1  2  3  4  5  6  7 >
更新于:9 月 27 日 上午 2:10

V1.6.1.3

- Fix: Snow and sand overlay rendered incorrectly when drawing roof on upper levels.
- Fix: Foundations maybe generated as needed terrain in monument quests.

更新于:9 月 15 日 下午 12:51

V1.6.1.2

- Fix mod dependency in 1.6.
- Fix: substructures can't be built outside or the range of amplifier on upper decks.

更新于:9 月 11 日 下午 10:23

V1.6.1.1

- Add a in-game tutor system.
- Fix pawns may be redirected to the diet map even when they have food in their inventory.
- Forbid building down stairs in space.
- Add map generator compatibility for Deep Orbit and Sky Islands.
- Fix foundations may generated as needed terrain in monument quests.

更新于:9 月 8 日 下午 2:01

V1.6.1.0

- Add a mod setting to render underlying constructed roof. (Default on)
- Add float menu options to prioritize works on one level temporarily.
- Fix missing Defs exceptions without Odyssey.

更新于:9 月 6 日 下午 5:53

V1.6.0.8

Merged dev branch. Release for RimWorld 1.6 with Odyssey support. Incompatible with 1.5 saves.

Major changes from 1.5:
- Buildable Terrain on Upper Levels

Terrain is no longer automatically generated on upper levels.
Building an upstairs will only create terrain directly around it.
To expand buildable areas, construct Foundation (similar to Substructure), which can only be built on top of a roof from the level below.

- Multi-level Gravship in Odyssey

Build a ship ladder to unlock the upper deck.
The ladder also acts as a Grav extender, allowing substructure expansion around it.
To transport upper decks, build a GravEngine Amplifier with Gravcores in the same cell as the Grav Engine on the ground level.
Substructure can only be built within the Grav Engine’s boundaries and on top of roofs.
Launching the ship will transport everything located on upper-deck substructures within the amplifier’s range.

Improvements:
- Add flipped version of default Z-shaped stairs.
- Elevators can transmit power as stairs now.
- Add a level work setting to turn off work types on certain levels.
- Buildings can now be reinstalled across levels.
- Upper level renderer now supports sand submesh in Odyssey.
- Improve Power Tab of stairs.
- Only show pawns on current tile in Floors tab.
- Pawns will now try to find a medical bed on other levels, rather than normal beds on current level.
- Rewrite job drivers.

Performance:
- Blurring effect on upper levels is now section-based.
- Optimize upper level renderer.
- Optimize searching for potential things to haul together across levels.
- Section layer is only added when needed.
- Optimize several work givers.
- Reduce resolution of UI icons.

Fixes:
- Pawns won't work in disconnected areas of their current maps.
- Pawns might refuse to haul resources to construction when huge number of unreachable blueprints present.
- Raids might happen on other levels.
- Resources just hauled might be designated to haul back.
- More resources are hauled for construction than needed.
- Stairs might fall back to lower level when roof collapses.
- Potential memory leak in map cache.

更新于:6 月 7 日 下午 3:35

V1.2.2.0

- Mechs escorting their overseers will follow them to other levels.
- Fix dissolution of wastepacks on other levels will affect goodwill of nearby settlements.
- Drones in RimFactory will not take jobs and leave their map.
- Add clarification for VE pipe connector.

更新于:5 月 27 日 下午 6:54

V1.2.1.9

- Add a setting to flood fill the whole map on upper levels.
- Fix medical bed finder may return pawns' owned beds on temp maps.
- Fix stockpiles on the ground is not tracked when there is only one level.
- Try marking disallowed things for hauling after priority changes.
- Fix pawns in mental state can be gathered.
- Fix potential NRE in elevator's rendering.

更新于:5 月 3 日 下午 11:03

V1.2.1.8

- Add mod setting to generate basement without caves.
- Add mod setting to flip stairs destination for retexture mods.
- Add transfer prisoner float menu option.
- Fix mechs locked on current level will leave for recharging.
- Fix water terrain material not applied when viewing lower levels.
- Remove duplicate vanilla enter option at stairs.

更新于:4 月 20 日 下午 6:57

V1.2.1.7

- Direct pawns to medical beds on other levels.
- Rework power transmission tab.
- Exclude pawns switching levels from begin ritual dialog.
- Allow thing defs when adding transfer policies.
- Remove Comp_Breakdownable for elevators.
- Fix camera shift after scaling.
- Fix room with min size is not allowed for stairs.
- Fix pawns may try to crawl to other levels for recreation when downed.

更新于:4 月 5 日 下午 2:32

V1.2.1.6

- Add reachability checks for colonist redirections.
- Fix pawns could path to powered-off elevators.
- Fix blurring setting not persistent.