RPG Maker VX Ace

RPG Maker VX Ace

XP 4 VX Ace Outside A2
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更新于:2014 年 11 月 10 日 下午 5:39

* Metal roof autotile added.
* Shader for autotile added... HNNNNGGGGGGGG
* XP doors added
* Some XP support items added. ie: Shop signs and rainbows.
* Did I mention the shader?

更新于:2014 年 11 月 10 日 下午 2:55

* A3 Church wall finished after a lot of bad noise. Hopefully it's good enough :_;

更新于:2014 年 11 月 10 日 上午 11:05

* Removed road tiles from C, they are now an autotile so it feed up some slots

* Deborked a few of the A3 wall textures, still working on the forest village which is being obnoxious.

* Testing out some slight gradient shading on the A2 wood roof... there's only so much that can be done with 16px to work with...

更新于:2014 年 11 月 9 日 下午 9:33

I know it's outside the scope of this tileset project, but I couldn't stand looking at them any longer.

* Characters / monsters / animals converted to VX Ace Format

更新于:2014 年 11 月 9 日 下午 7:55

* Road and Castle Road added to autotile

更新于:2014 年 11 月 9 日 下午 2:44

*Elevated transparancies added to C

*General outdoor goodies added to C

Going to have to end up using C as a specialized tile set per locale, because there isn't enough room to fit even close to everything on C.

更新于:2014 年 11 月 9 日 上午 11:04

* Project screen shot image updated.

更新于:2014 年 11 月 9 日 上午 10:56

* E pushed

* E designated for roofs and other transparent overlays as size allows

* C earmarked for outdoor goodies related to towns

* A2 wooden fence updated, still not entirely satisfied but it's a labor intensive project to move the fences over

* A3 updated to include a couple of the building textures that were /reasonably/ easy to move over. Be ready to use dat shift click if you really want them to look correct... autotile is a fickle beast.

更新于:2014 年 11 月 8 日 下午 9:16

*B Push

*Loads of outdoor tiles added

更新于:2014 年 11 月 8 日 下午 7:49

*Some trees resized to 128x128

*Forest tiling for some trees completed