RPG Maker VX Ace
XP 4 VX Ace Outside A2
กำลังแสดง 21-30 จาก 37 รายการ
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อัปเดต: 10 พ.ย. 2014 @ 5: 39pm

* Metal roof autotile added.
* Shader for autotile added... HNNNNGGGGGGGG
* XP doors added
* Some XP support items added. ie: Shop signs and rainbows.
* Did I mention the shader?

อัปเดต: 10 พ.ย. 2014 @ 2: 55pm

* A3 Church wall finished after a lot of bad noise. Hopefully it's good enough :_;

อัปเดต: 10 พ.ย. 2014 @ 11: 05am

* Removed road tiles from C, they are now an autotile so it feed up some slots

* Deborked a few of the A3 wall textures, still working on the forest village which is being obnoxious.

* Testing out some slight gradient shading on the A2 wood roof... there's only so much that can be done with 16px to work with...

อัปเดต: 9 พ.ย. 2014 @ 9: 33pm

I know it's outside the scope of this tileset project, but I couldn't stand looking at them any longer.

* Characters / monsters / animals converted to VX Ace Format

อัปเดต: 9 พ.ย. 2014 @ 7: 55pm

* Road and Castle Road added to autotile

อัปเดต: 9 พ.ย. 2014 @ 2: 44pm

*Elevated transparancies added to C

*General outdoor goodies added to C

Going to have to end up using C as a specialized tile set per locale, because there isn't enough room to fit even close to everything on C.

อัปเดต: 9 พ.ย. 2014 @ 11: 04am

* Project screen shot image updated.

อัปเดต: 9 พ.ย. 2014 @ 10: 56am

* E pushed

* E designated for roofs and other transparent overlays as size allows

* C earmarked for outdoor goodies related to towns

* A2 wooden fence updated, still not entirely satisfied but it's a labor intensive project to move the fences over

* A3 updated to include a couple of the building textures that were /reasonably/ easy to move over. Be ready to use dat shift click if you really want them to look correct... autotile is a fickle beast.

อัปเดต: 8 พ.ย. 2014 @ 9: 16pm

*B Push

*Loads of outdoor tiles added

อัปเดต: 8 พ.ย. 2014 @ 7: 49pm

*Some trees resized to 128x128

*Forest tiling for some trees completed