DayZ
Ninjins-PvP-PvE
1–10/71 bejegyzés mutatása
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Frissítés: okt. 10. @ 7:14
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- small hotfix

- maybe fixed issue with grenade_chemgas and thrower being private

Frissítés: szept. 24. @ 7:28
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Hotfix: Resolved an issue where purchasing a vehicle from a trader would incorrectly delete all attached items (attachments). The item deletion logic has been updated to preserve attachments during trader transactions.

Added:
- Never delete if item is in any valid inventory
- Never delete if item is attached to or inside a vehicle (CarScript,Transport & BoatScript)

Frissítés: szept. 24. @ 3:46
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- Improved SZ item deletion, item deletion per item and own timing now. Not sure how performance intense this will be, so it needs testing i do recommend a timer between 15-30mins. It had no impact on my Test Server but i cant tell how it is with high entity count.

- NoLogout Exploit fix for dead body, skipping teleport for dead body inside a NoLogOut Zone.

- Fix for lockpicking in pve not working correctly under specific circumstances.

Frissítés: szept. 1. @ 2:50
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- Fixed an issue where **Client/Player settings** were not being generated in local data, which caused problems with saving or loading settings for some players.
- Fixed an issue with **visual zones** and **player state updates**.
- Fixed an issue with **FlagZoneDefaults** where, on first-time installation or reinstallation, the `NoLogOut` setting was incorrectly set to `1`, causing players to be teleported to coordinates `4500 0 3500`.

Frissítés: aug. 11. @ 6:22
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- roleback

Frissítés: aug. 11. @ 6:04
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- pbo sign fix

Frissítés: aug. 11. @ 5:56
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Frissítés: aug. 11. @ 5:25
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– Fixed an issue where the Folder NinjinsPvPPvE was not created, which caused problems loading playersettings from clientzonesettings.json in

%localappdata%\DayZ\.
– Fixed an issue with visual zones not correctly setting the player state for global PvP or PvE when overlapping.

Frissítés: júl. 16. @ 5:19
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Small Hotfix

- Client side crashlog about json load error and GlobalPvPZoneDays fixed
- No-Vehicle Zone warning and effect do now apply instant and not after half time over now.
- Reloading the NoVehicleZoneKillOrDestroyDelay is now instant without restart needed.

Frissítés: júl. 5. @ 5:39
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- hotfix for DayZ Expansion AI Dynamic missions.

AI - Missions, they will now ignore the zone delay removal otherwise if using multiple missions the zones wont get removed because of MissionID and ZoneID messup.

The changes:

- Only one zone exists per mission ID
- Zones are created when missions start
- Zones are properly cleaned up when missions complete
- Zones do get removed now as soon as AI - Mission will remove it


Added Mainconfig and Admin-UI > General:
- DisableFallDamageSZ
- DisableFallDamagePvE