DayZ
Ninjins-PvP-PvE
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Mis à jour le : 10 oct. à 7h14
par Naij0

- small hotfix

- maybe fixed issue with grenade_chemgas and thrower being private

Mis à jour le : 24 sept. à 7h28
par Naij0

Hotfix: Resolved an issue where purchasing a vehicle from a trader would incorrectly delete all attached items (attachments). The item deletion logic has been updated to preserve attachments during trader transactions.

Added:
- Never delete if item is in any valid inventory
- Never delete if item is attached to or inside a vehicle (CarScript,Transport & BoatScript)

Mis à jour le : 24 sept. à 3h46
par Naij0

- Improved SZ item deletion, item deletion per item and own timing now. Not sure how performance intense this will be, so it needs testing i do recommend a timer between 15-30mins. It had no impact on my Test Server but i cant tell how it is with high entity count.

- NoLogout Exploit fix for dead body, skipping teleport for dead body inside a NoLogOut Zone.

- Fix for lockpicking in pve not working correctly under specific circumstances.

Mis à jour le : 1 sept. à 2h50
par Naij0

- Fixed an issue where **Client/Player settings** were not being generated in local data, which caused problems with saving or loading settings for some players.
- Fixed an issue with **visual zones** and **player state updates**.
- Fixed an issue with **FlagZoneDefaults** where, on first-time installation or reinstallation, the `NoLogOut` setting was incorrectly set to `1`, causing players to be teleported to coordinates `4500 0 3500`.

Mis à jour le : 11 aout à 6h22
par Naij0

- roleback

Mis à jour le : 11 aout à 6h04
par Naij0

- pbo sign fix

Mis à jour le : 11 aout à 5h56
par Naij0

Mis à jour le : 11 aout à 5h25
par Naij0

– Fixed an issue where the Folder NinjinsPvPPvE was not created, which caused problems loading playersettings from clientzonesettings.json in

%localappdata%\DayZ\.
– Fixed an issue with visual zones not correctly setting the player state for global PvP or PvE when overlapping.

Mis à jour le : 16 juil. à 5h19
par Naij0

Small Hotfix

- Client side crashlog about json load error and GlobalPvPZoneDays fixed
- No-Vehicle Zone warning and effect do now apply instant and not after half time over now.
- Reloading the NoVehicleZoneKillOrDestroyDelay is now instant without restart needed.

Mis à jour le : 5 juil. à 5h39
par Naij0

- hotfix for DayZ Expansion AI Dynamic missions.

AI - Missions, they will now ignore the zone delay removal otherwise if using multiple missions the zones wont get removed because of MissionID and ZoneID messup.

The changes:

- Only one zone exists per mission ID
- Zones are created when missions start
- Zones are properly cleaned up when missions complete
- Zones do get removed now as soon as AI - Mission will remove it


Added Mainconfig and Admin-UI > General:
- DisableFallDamageSZ
- DisableFallDamagePvE