Barotrauma
Guns Enhanced
67 sonuçtan 11 ile 20 arası gösteriliyor
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Güncelleme: 12 Nis @ 1:45
Güncelleyen: Thy Good Boy

Boomstick and revolver now have the single slot separated into several different ones, allowing to load several ammo types.
Added new smoke effect to all guns.
Fool-proof failsafe to prevent guns from breaking when save and quitting during the reloading animation.

Güncelleme: 23 Mar @ 10:39
Güncelleyen: Thy Good Boy

Barrelpos adjustment for machine gun.
Adjusted smoke particle for revolver. Added new smoke for machine pistol and riot shotgun.

Güncelleme: 21 Mar @ 13:29
Güncelleyen: Thy Good Boy

Fixed ancient gun having its condition bar visible.
Added new smoke effect for the revolver as a test.

Güncelleme: 21 Mar @ 13:00
Güncelleyen: Thy Good Boy

Minor improvements to flamer and steam cannon's reloading animations.
Fixed steam cannon's barrelpos to match the barrel.
Gave flamer and steam cannon a shotgun crosshair.

Güncelleme: 19 Mar @ 9:36
Güncelleyen: Thy Good Boy

Enhanced alien pistol and ancient weapon.
Added alien pistol and ancient weapon to the arsenal. Expanded the arsenal to fit the guns.
Redone HMG to use BrokenSprites instead of DecorativeSprites. In short, fixed depth issues.
Other fixes I might have forgotten.

Güncelleme: 25 Şub @ 12:01
Güncelleyen: Thy Good Boy

Made empty magazines/batteries/tanks trigger reloading animation.
Added battery insertion animation and sounds for harpoon coil rifle.
Added tank insertion animation and sounds for flamer and prototype steam cannon.
Flamer and prototype steam cannon alongside welding fuel and incendium tank now can be picked in arsenal.
Added supplies cabinets that heal when interacted with and fire extinguishers to the arsenal.

Güncelleme: 16 Şub @ 1:03
Güncelleyen: Thy Good Boy

Increased Grenade Launcher's sprite sheet by one pixel to avoid the compression texture error.

Güncelleme: 5 Şub @ 10:30
Güncelleyen: Thy Good Boy

Fixes to Rifle's high skill reloading animation.

Güncelleme: 4 Şub @ 10:13
Güncelleyen: Thy Good Boy

Changed the way reloading timer works for all guns.

If a person saves and quits during the reloading, the gun would break as not all delayed status effects were used. This would render the gun useless as the proxy item used for reloading is broken and as such, can not be used.

Initially, every time an item is inserted, I would 'use' the proxy item, triggering status effects inside of it to temporarily break itself and fix it back, mimicking the reload time.

Now I have moved status effects to the gun itself.
This means if the proxy item is broken, it can be fixed again with just a simple reloading.

Güncelleme: 2 Şub @ 11:49
Güncelleyen: Thy Good Boy

Fixed flashlight position on harpoon gun and harpoon coil rifle.