Caves of Qud
Show Weapon, Item Stats
33件中 21-30 を表示
< 1  2  3  4 >
更新:2024年12月19日 @ 2時36分

Added energy cell and energy use stuff.
Figured out the PV vs AV damage estimates being stuck to the right of ammo/cell slot, added as option.
Removed the 3. 'multiply dice by shots' option because not great work-to-result ratio.
Made arc winder allow range in front, and estimates behind cell slot.
Put options in sections to make more clear.

更新:2024年12月14日 @ 19時06分

Fix 'display number of shots' options '1. #x[dice or damage]' from causing 'average=dice' and possibly other non-default options from adding an unnecessary '1x' in front of stats of single shot weapons.

更新:2024年12月14日 @ 17時48分

Fixed infinity symbol in PV max display option (changed char to string).
Fixed thrown dagger PV, which used false info from wiki that put PV much higher that it should be (wiki calculated by using what is actually the thrown PV max as flat base PV, then adding melee PV max on top).

更新:2024年12月2日 @ 18時38分

Added support for modded weapons with more exotic damage, such as 2d6-1d6+2. Unfortunately, this breaks the display number of shots option '3. Multiply dice and damage values', so for now, it's been patched to work the same as '2.'.

更新:2024年12月2日 @ 2時33分

Added arc winder support.
Fix vibro throwing slot weapons from showing stat.
Fix melee/thrown weapons' range/damage/estimate orders all using range's order value, which locked them into default order.

更新:2024年11月29日 @ 16時31分

Pressed space, which apparently hits the upload button again.

更新:2024年11月29日 @ 16時31分

Hotfix, changed an int to double, was making some estimates off by a bit.
Made thrown weapons PV show current instead of max.
Made melee weapons code and thrown weapons code use each other when in those slots.

更新:2024年11月28日 @ 17時37分

Hotfix a null comparison that would interact badly with booster gun(?).

更新:2024年11月28日 @ 17時05分

Added extensive support for throwing weapons.
Made mod more stable via initalizing stringBuilders from null to "".

更新:2024年11月26日 @ 19時02分

Make melee vibro weapons not show false stat scaling when powered.