Caves of Qud

Caves of Qud

Show Weapon, Item Stats
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Mis à jour le : 19 déc. 2024 à 2h36

Added energy cell and energy use stuff.
Figured out the PV vs AV damage estimates being stuck to the right of ammo/cell slot, added as option.
Removed the 3. 'multiply dice by shots' option because not great work-to-result ratio.
Made arc winder allow range in front, and estimates behind cell slot.
Put options in sections to make more clear.

Mis à jour le : 14 déc. 2024 à 19h06

Fix 'display number of shots' options '1. #x[dice or damage]' from causing 'average=dice' and possibly other non-default options from adding an unnecessary '1x' in front of stats of single shot weapons.

Mis à jour le : 14 déc. 2024 à 17h48

Fixed infinity symbol in PV max display option (changed char to string).
Fixed thrown dagger PV, which used false info from wiki that put PV much higher that it should be (wiki calculated by using what is actually the thrown PV max as flat base PV, then adding melee PV max on top).

Mis à jour le : 2 déc. 2024 à 18h38

Added support for modded weapons with more exotic damage, such as 2d6-1d6+2. Unfortunately, this breaks the display number of shots option '3. Multiply dice and damage values', so for now, it's been patched to work the same as '2.'.

Mis à jour le : 2 déc. 2024 à 2h33

Added arc winder support.
Fix vibro throwing slot weapons from showing stat.
Fix melee/thrown weapons' range/damage/estimate orders all using range's order value, which locked them into default order.

Mis à jour le : 29 nov. 2024 à 16h31

Pressed space, which apparently hits the upload button again.

Mis à jour le : 29 nov. 2024 à 16h31

Hotfix, changed an int to double, was making some estimates off by a bit.
Made thrown weapons PV show current instead of max.
Made melee weapons code and thrown weapons code use each other when in those slots.

Mis à jour le : 28 nov. 2024 à 17h37

Hotfix a null comparison that would interact badly with booster gun(?).

Mis à jour le : 28 nov. 2024 à 17h05

Added extensive support for throwing weapons.
Made mod more stable via initalizing stringBuilders from null to "".

Mis à jour le : 26 nov. 2024 à 19h02

Make melee vibro weapons not show false stat scaling when powered.