Total War: WARHAMMER III

Total War: WARHAMMER III

Valorkin
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Update: 17 jun om 15:03

6.2

Update: 15 jun om 9:14

Added "skill dumps" for all lords and heroes. Separated into health, melee, magic, and ranged. Skill availability restricted by unit type (i.e. melee only lord cannot access magic or ranged buffs). Max skill level 50.
Changed bloodletting mechanic - 5 turns until streak reset but streak reset will completely remove all progress.
Unit balance changes to Meteor Cannon, Sanctum Guardian, Wardens, Leadmongers, and Zverag Grovekeepers.
Messing around with pooled resource "Glory" for faction. Currently has no use.
Fixed an issue where Disciple hero skills to reduce magic cost and cooldown did not appear.

Update: 5 jun om 16:26

Expanded minor settlements to allow building tribal strongholds. Gives the option to build tall for a high cost of time and resources.

Update: 30 mei om 17:47

Added generic lord Zverag Grovekeeper
Added generic hero Kanati Mystic
Added elite monstrous infantry Zverag Grovekeepers
Added new lore of magic Lore of the Earth

Update: 31 mrt om 16:15

6.1.1

Update: 3 mrt om 15:40

--New Unit: Returned Laborers
--New Unit: Returned Warriors
--New Unit: Returned Guardians
--New Unit: Returned Champions
--New Unit: Ferrolith Mutilators
--New Unit: Returned Horsemen
--New Unit: Returned Knights
--New Unit: Peacemakers
--New Unit: Powderfiends
--New Unit: Leadmongers
--Rebalanced spear melee infantry stats

Update: 20 feb om 16:31

-Valorkin spells now work with wh2_dlc14_effect_magic_cost_all_lores_percentage effect
-Valorkin spells now work with wh2_dlc12_effect_magic_cooldown_all_lores effect

Update: 17 feb om 13:46

-Giver of Undying Glory ability now works

Update: 15 feb om 7:57

small hotfix

Update: 15 feb om 7:41

--New Generic Lord: Invoker
--New Generic Lord: Gravelord
--New Generic Lord: Kanati Pathfinder
--Updated Archon blue tree skill order
--Added Archon unique skill line
--Updated model for Revenants
--Slightly reduced autoresolve strength