DayZ
TerjeMedicine
Εμφάνιση 1-10 από 53 καταχωρίσεις
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Ενημέρωση: 27 Αυγ στις 12:09

- Fixed bug with infinite depression after eating human meat.
- Supported GameOverrides.xml feature from core mod.

Ενημέρωση: 16 Αυγ στις 12:56

- Fixed NULL pointer exception when bandaging non-controlled player.

Ενημέρωση: 12 Αυγ στις 15:23

- Minor bug fixes
- Settings balance changes

Ενημέρωση: 14 Ιουν στις 11:16

- Fixed a bug where CPR didn't work on unconscious players.
- Added `Medicine.KnockoutShowInfo` setting and text in the center of the screen when a player is knocked out.

Ενημέρωση: 2 Ιουν στις 9:26

- Fix minor bugs with coma

Ενημέρωση: 31 Μαϊ στις 11:07

- Added new experimental player knockout system (disabled by default, see `Coma and knockout settings` in `Medicine.cfg`)
- Player does not die, but goes into a coma when his health drops to 0.
- Knockouted players cannot do anything, it works like unconsciousness or coma.
- Player can die when he stay in knockout for a long time (15 minutes by default, can be configured in settings).
- Player can be finished in kockout state (4 different types of finishers available for configuration: disabled, any damage, by player only, headshot only by player).
- Player can be revived from knockout by other players if they heal his critical wounds and his health and blood rises above the critical mark.
- Player can be revived from knockout by other players using CPR, Adrenaline or Defibrillator (configurable by admin in settings).
- Repeated knockout within a short time results in instant death (timer is configurable by admin).
- Developed special for RP and PVE servers, which allows you to revive a player after his death (knockout).
- Added experimental setting `Medicine.EnableBodyDragAction` to allow moving dead bodies and unconscious players (disabled by default).
- Reworked health regeneration effect, now regeneration is gradual instead of instantaneous.
- Added new drugs for health regeneration of different strengths.
- Added `Medicine.HealthRegenMedsPerSec` setting for configuring the strength of health regenerative drugs.
- Added support for negative effects for medical drugs (used in poisons)
- Added `Medicine.HematomasMaxCount` setting to configure the maximum number of bruises.
- Fix for compatibility with taser from DayZ Expansion (now damage calculation done as for non-lethal weapons, previously it was as for firearms)
- Added new poison pills and ampouls.

Ενημέρωση: 8 Μαϊ στις 12:15

Ενημέρωση: 7 Μαϊ στις 13:33

Ενημέρωση: 16 Μαρ στις 14:50

Ενημέρωση: 25 Φεβ στις 15:17