DayZ
TerjeMedicine
Näytetään 1–10 / 53
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Päivitys: 27.8. klo 12.09
tekijältä Terje Bruøygard

- Fixed bug with infinite depression after eating human meat.
- Supported GameOverrides.xml feature from core mod.

Päivitys: 16.8. klo 12.56
tekijältä Terje Bruøygard

- Fixed NULL pointer exception when bandaging non-controlled player.

Päivitys: 12.8. klo 15.23
tekijältä Terje Bruøygard

- Minor bug fixes
- Settings balance changes

Päivitys: 14.6. klo 11.16
tekijältä Terje Bruøygard

- Fixed a bug where CPR didn't work on unconscious players.
- Added `Medicine.KnockoutShowInfo` setting and text in the center of the screen when a player is knocked out.

Päivitys: 2.6. klo 9.26
tekijältä Terje Bruøygard

- Fix minor bugs with coma

Päivitys: 31.5. klo 11.07
tekijältä Terje Bruøygard

- Added new experimental player knockout system (disabled by default, see `Coma and knockout settings` in `Medicine.cfg`)
- Player does not die, but goes into a coma when his health drops to 0.
- Knockouted players cannot do anything, it works like unconsciousness or coma.
- Player can die when he stay in knockout for a long time (15 minutes by default, can be configured in settings).
- Player can be finished in kockout state (4 different types of finishers available for configuration: disabled, any damage, by player only, headshot only by player).
- Player can be revived from knockout by other players if they heal his critical wounds and his health and blood rises above the critical mark.
- Player can be revived from knockout by other players using CPR, Adrenaline or Defibrillator (configurable by admin in settings).
- Repeated knockout within a short time results in instant death (timer is configurable by admin).
- Developed special for RP and PVE servers, which allows you to revive a player after his death (knockout).
- Added experimental setting `Medicine.EnableBodyDragAction` to allow moving dead bodies and unconscious players (disabled by default).
- Reworked health regeneration effect, now regeneration is gradual instead of instantaneous.
- Added new drugs for health regeneration of different strengths.
- Added `Medicine.HealthRegenMedsPerSec` setting for configuring the strength of health regenerative drugs.
- Added support for negative effects for medical drugs (used in poisons)
- Added `Medicine.HematomasMaxCount` setting to configure the maximum number of bruises.
- Fix for compatibility with taser from DayZ Expansion (now damage calculation done as for non-lethal weapons, previously it was as for firearms)
- Added new poison pills and ampouls.

Päivitys: 8.5. klo 12.15
tekijältä Terje Bruøygard

Päivitys: 7.5. klo 13.33
tekijältä Terje Bruøygard

Päivitys: 16.3. klo 14.50
tekijältä Terje Bruøygard

Päivitys: 25.2. klo 15.17
tekijältä Terje Bruøygard