Portal 2
A Touch Unreal - Non-Euclidean
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更新于:7 月 7 日 下午 10:17
作者:SkyGlass

Fairly big architectural remodel - expanded areas that were too tight, fixed player pinch points, added entryway intro, improved areas between puzzles, added a few courtyards/lobbies to improve the logic, clarity, player flow and pacing

更新于:7 月 7 日 下午 8:47
作者:SkyGlass

更新于:5 月 30 日 下午 11:40
作者:SkyGlass

更新于:2024 年 12 月 22 日 下午 10:58
作者:SkyGlass

更新于:2024 年 12 月 22 日 下午 10:25
作者:SkyGlass

Gently lit some of the dark spots that appeared more scary than relaxing and simplified the second laser puzzle.

更新于:2024 年 12 月 16 日 上午 1:56
作者:SkyGlass

Fixed the soft lock possibility in first laser puzzle room by fizzling cubes as well as portals when using the rescue door.
Raised the cube dispensers in the first laser room to prevent jamming.

更新于:2024 年 11 月 21 日 下午 2:38
作者:SkyGlass

更新于:2024 年 11 月 21 日 下午 12:56
作者:SkyGlass

Clarified the signs and removed some minor distractions.

更新于:2024 年 11 月 2 日 上午 1:02
作者:SkyGlass