RimWorld

RimWorld

[AP] Skeletons, Skeletons, Skeletons! (Continued)
Showing 1-10 of 10 entries
Update: Jul 20 @ 5:40pm

[Auto-generated text]: Update on 7/20/2025 8:40:39 PM.

1.0.9

Fix to slave faction

Update: Jul 4 @ 6:05pm

[Auto-generated text]: Update on 7/4/2025 9:05:46 PM.

1.0.8

Updated to 1.6

Update: Dec 24, 2024 @ 7:26am

[Auto-generated text]: Update on 12/24/2024 10:26:36 AM.

1.0.7

added support for Quarry [Adopted], added some code to hopefully prevent any child growth moments

Update: Nov 4, 2024 @ 8:46am

[Auto-generated text]: Update on 11/4/2024 11:46:10 AM.

1.0.6

Added mod option to prevent skeletons from wearing apparel
Removed slave bed alert for skeletons
Support for [FSF] Complex Jobs

Update: Nov 2, 2024 @ 6:20pm

[Auto-generated text]: Update on 11/2/2024 9:20:02 PM.

1.0.5

Added mod option to generate as colonists rather than slaves (only a concern if you're running Ideology)

Update: Nov 1, 2024 @ 8:13pm

[Auto-generated text]: Update on 11/1/2024 11:13:30 PM.

1.0.4

Skeletons unaffected by hypothermia (default true, mod option)
Skeletons cannot learn (default true, mod option)
Generated skeletons skills capped at 5 (default true, mod option)

Update: Nov 1, 2024 @ 5:03pm

[Auto-generated text]: Update on 11/1/2024 8:03:12 PM.

1.0.3

Support for Search and Destroy / Tacticowl

Update: Oct 29, 2024 @ 9:57am

[Auto-generated text]: Update on 10/29/2024 12:57:29 PM.

1.0.2

Fixes for non-Biotech users, other fixes

Update: Oct 27, 2024 @ 7:09pm

[Auto-generated text]: Update on 10/27/2024 10:09:17 PM.

1.0.1

Fix to allowed work

Update: Oct 26, 2024 @ 6:00pm

[Auto-generated text]: Initial upload.

1.0.0

Updated from 1.4 to 1.5