RimWorld

RimWorld

Exosuit Framework
Viser 11–20 av 27 bidrag
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Oppdatering: 11. mars @ 19.59

[Auto-generated text]: Update on 3/12/2025 10:57:07 AM.

Oppdatering: 17. feb. @ 12.23

- fixed an un-applied harmony patch.
- marked simple sidearms as Incompatible.

Oppdatering: 3. feb. @ 22.00

- Exosuits are now non-flammable.
- Fixed the acceptablility of Exosuits, so a Ghoul can no longer be as a pilot.

Oppdatering: 10. jan. @ 21.35

- fixed out loading ammo count lost after reload save.

note: due to it making some changes on save/load coding, so after this update, your modules will have some durable point loss, but it will only be caused once.

Oppdatering: 6. jan. @ 6.33

- having same mass value with the limit will not causing overload now.
- fix size issue with Big and small mod. the size change should instant react now.
- fix some typo in keyed file.

Oppdatering: 22. des. 2024 @ 13.11

- Fixed compatibility with most of sidearm mods.(simple sidearms, pocket sand, easy sidearms)
- Through render node-based rendering implementation, it is now possible to selectively render specified images under specific conditions.
- Add function to offset weapon rendering position while piloting a frame.
- Integrated code for weapon draw position offset.
- Removed 10% random durability loss (so without suitable armor-piercing weapons, fight against NPC exosuits will become more difficult)

Oppdatering: 8. des. 2024 @ 4.00

[Auto-generated text]: Update on 12/8/2024 8:00:42 PM.

Oppdatering: 5. des. 2024 @ 1.32

Add support of simple sidearm.

Oppdatering: 3. des. 2024 @ 0.58

[Auto-generated text]: Update on 12/3/2024 4:58:35 PM.

Oppdatering: 28. nov. 2024 @ 6.04

Added feature to see what module can a slot installed in info-graphic.