RimWorld
Exosuit Framework
Εμφάνιση 1-10 από 28 καταχωρίσεις
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Ενημέρωση: 23 Νοε στις 2:23
από AOBA

@Special thanks to #Whth
- Removed unnecessary applyDamage parameter from RemoveExosuit method
- Eliminated SplitDamage and GetExosuitApparel helper methods
- Updated Building_MaintenanceBay to match simplified API
- refactor(utils): replace inline LINQ query with method call

- Skip damage distribution when removing exosuit via maintenance bay
- Preserve original damage behavior during corpse disassembly
- Prevent unintended durability degradation in gear-down scenarios

@Special thanks to #mitasamodel
- Add support to Safair.ReadingSchedule.

Ενημέρωση: 24 Αυγ στις 1:59
από AOBA

- Fixed some code issues related to non-null check.
- Fixed hair rendering issues.
- Fixed translation issues.
- Added back RenderNodeWorker_ApparelColor for multi layer rendering

Ενημέρωση: 21 Αυγ στις 8:52
από AOBA

- head issue fix, if you encounter error spam loading old save, try rebuild the gantry.

Ενημέρωση: 18 Αυγ στις 5:24
από AOBA

[Auto-generated text]: Update on 8/18/2025 8:24:30 PM.

Ενημέρωση: 17 Αυγ στις 0:16
από AOBA

- fix issue where pawn keep repairing at gantry.
- fix issue where pawn unable to reload ammo at gantry
- added japanese localization (special thanks to Moge800)
- fix issue where a head is rendering in front of exosuit.
- fix the AI.JobDriver CleanUp issue.

Ενημέρωση: 11 Αυγ στις 8:55
από AOBA

HAR critical error reversion

Ενημέρωση: 11 Αυγ στις 8:40
από AOBA

[Auto-generated text]: Update on 8/11/2025 11:40:50 PM.

Ενημέρωση: 3 Αυγ στις 10:36
από AOBA

fix issue where pawn keep repairing at gantry.
keyed file added for localization.
FA fix

Ενημέρωση: 1 Αυγ στις 6:46
από AOBA

fix xml parent node missing error for 1.5 version.

Ενημέρωση: 31 Ιουλ στις 10:56
από AOBA

[Auto-generated text]: Update on 8/1/2025 1:56:39 AM.