Stranded: Alien Dawn
Enemies Evolve!
51–55 из 55
< 1  2  3  4  5  >
Обновление: 18 окт. 2024 г. в 14:27
автор: Ark Builder

Version 1.00-022

++ Picture

Обновление: 18 окт. 2024 г. в 14:19
автор: Ark Builder

Version 1.00-020

Formatting is hard.....

Обновление: 18 окт. 2024 г. в 14:19
автор: Ark Builder

Version 1.00-019

Content:

All species now grouped and have 5 Tiers:
T0 Base game chaff that can be dealt with easily
T1 "Brutes" or newly added minor upgrades to <something>
T2 Mod added creatures with one or more unique attributes, players should start to focus on diversifying their armaments
T3 Creatures that are very difficult for a base reliant on one damage type. Great preparation needed to survive these attacks
T4 Final Forms of a species. Either incredibly difficult to kill, or extremely deadly when in combat.

Overrode base game story bits that hard coded a species name
Will now check if the spawndef would spawn > mod max
IF over mod max, upgrade one species to their next upgrade/difficulty

Обновление: 18 окт. 2024 г. в 14:18
автор: Ark Builder

Version 1.00-018

Content:

All species now grouped and have 5 Tiers:
T0 Base game chaff that can be dealt with easily
T1 "Brutes" or newly added minor upgrades to <something>
T2 Mod added creatures with one or more unique attributes, players should start to focus on diversifying their armaments
T3 Creatures that are very difficult for a base reliant on one damage type. Great preparation needed to survive these attacks
T4 Final Forms of a species. Either incredibly difficult to kill, or extremely deadly when in combat.

Overrode base game story bits that hard coded a species name
Will now check if the spawndef would spawn > mod max
IF over mod max, upgrade one species to their next upgrade/difficulty

Обновление: 18 окт. 2024 г. в 14:14
автор: Ark Builder

Version 1.00-017

Content:

All species now grouped and have 5 Tiers:
T0 Base game chaff that can be dealt with easily
T1 "Brutes" or newly added minor upgrades to <something>
T2 Mod added creatures with one or more unique attributes, players should start to focus on diversifying their armaments
T3 Creatures that are very difficult for a base reliant on one damage type. Great preparation needed to survive these attacks
T4 Final Forms of a species. Either incredibly difficult to kill, or extremely deadly when in combat.

Overrode base game story bits that hard coded a species name
Will now check if the spawndef would spawn > mod max
IF over mod max, upgrade one species to their next upgrade/difficulty