tModLoader

tModLoader

Turtle's L'il Dragon Race
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更新于:7 月 21 日 下午 6:03
作者:Turtleren

Version 4.10.15
** New **
None

** Changes **
None

** Fixes **
None

** Code/Internal **
- Adjusted logic for held items disappearing when petrified or while breathing fire, to better support the custom arm implementation.

更新于:7 月 20 日 上午 8:16
作者:Turtleren

Version 4.10.14
** New **
None

** Changes **
None

** Fixes **
- Rescue Regen healing logic changed to hopefully play a bit nicer with external max health increases.

** Code/Internal **
None

更新于:7 月 20 日 上午 2:42
作者:Turtleren

Version 4.10.13
** New **
None

** Changes **
- Expected Absol race version bumped to v0.6.13, if installed. Absol's swung item offsets look wrong otherwise!

** Fixes **
None

** Code/Internal **
- Fixed SwungItemOffsetStart, SwungItemOffsetMid, and SwungItemOffsetEnd being inverted in their logic. Oops!
- The above three values are also now exclusive- they don't progressively add to one another in sequence. It's easier to work with this way.
Sorry for the update spam. This is important.

更新于:7 月 20 日 上午 12:29
作者:Turtleren

Version 4.10.12
** New **
None

** Changes **
None

** Fixes **
None

** Code/Internal **
- Forgot to add this last update: data object field CustomArmsDrawAfterImages for making custom arm layers also respect afterimages.

更新于:7 月 19 日 下午 11:55
作者:Turtleren

Version 4.10.11
** New **
None

** Changes **
None

** Fixes **
None

** Code/Internal **
- Added data object flags: TailDrawsAfterImage and WingsDrawAfterImage. Can be toggled on to make the race's corresponding body parts render in afterimages.
- Added data object fields: PulleyRotationAddClose and PulleyRotationAddAway, as well as PulleyOffsetClose and PulleyOffsetAway. They let you change the visual rotation and position of the pulley that appears while holding a rope.
This involves a custom implementation of the pulley rendering for L'il Dragon codebase races, and as such may have some discrepancies if other mods attempt to change pulley rendering or if it updates in vanilla code.

更新于:7 月 19 日 上午 8:55
作者:Turtleren

Version 4.10.10
** New **
None

** Changes **
None

** Fixes **
- Fix custom front arm layer rendering when the rest of the body isn't (eg. while petrified) by changing the layer to use BeforeParent(PlayerDrawLayers.ArmOverItem).

** Code/Internal **
- Moved some new item offset code in from PokeLib! See the new data object additions: ShouldChangeSwungItemOffset, CustomSwungItemOffset, SwungItemOffsetStart, SwungItemOffsetMid, SwungItemOffsetEnd.
- Minor comment updates.

更新于:7 月 18 日 下午 6:41
作者:Turtleren

Version 4.10.9
** New **
- Added a new vanity head which makes you look like Poem The Dragon (Poem drew the sprite, I just added it in!).
Make them at the Dragon Vanity Bench with 1 Silk, or convert between the two types. Comes in two varieties: one with the eye as part of the armour, and one without.

** Changes **
None

** Fixes **
- Fixed some armour items being flagged as accessories when they shouldn't be (and don't work in accessory slots).
- Fixed the "L'il Dragon Speed Stat Affects Accessories" being in the common config rather than the race config. This may revert the config to the default value, sorry!
- Mostly a 'code/internal' kinda change, but still a fix? Preview characters during character creation with wings visible will no longer have their wing frames improperly determined by the currently hovered character.

** Code/Internal **
- The HeldItem layer is no longer made invisible when breathing fire or with the 'magic weapons invisible' toggle, for races that don't use their heads to swing items.
- Added data object function: ModifyWingPositionsBack. Used to change the position of specifically the player's custom back wing, without touching the front one.
- Added data object flag: UsesCustomArms. If true, the race will try to render the custom arm layer.
- Added data object flag: DragonWingGlideFrame. Specify a custom wing frame to use while holding JUMP to glide.
- Added data object flag: AlwaysShowsCustomWings. Basically the same as the config of the same functionality.
- Added data object field: TailExtraOffset, for more flexibility in tail positioning.
- Added data object flag: TailIgnoresVanillaBobbing, to make the tail not bob with vanilla bobbing offsets.
..plus a bunch of other data object things for custom arms. Check the code in DragonRaceDataObject!

Yes. Something new is coming.

更新于:7 月 12 日 下午 10:09
作者:Turtleren

Version 4.10.8
** New **
None

** Changes **
None

** Fixes **
- Fixed a bunch of cases where I spelled 'dyeable' as 'dyable'. Unfortunately the internal class names are gonna stay incorrect because I don't want to make everyone's existing items disappear.

** Code/Internal **
None

更新于:7 月 11 日 上午 7:05
作者:Turtleren

Version 4.10.7
** New **
None

** Changes **
None

** Fixes **
- Using more compatible rendering methods regarding gravity and direction flipping where possible.

** Code/Internal **
None

If your character visuals suddenly explode, it was probably because of this update.

更新于:7 月 11 日 上午 3:53
作者:Turtleren

Version 4.10.6
** New **
None

** Changes **
None

** Fixes **
None

** Code/Internal **
- WHY WAS THE STARS ABOVE MMHOOK IN THE FILES THE WHOLE TIME BUT NOT NEEDED?!?
I'm sorry for the bloated file size all this time. It's fixed now. Dev mishap.
Please let me know if this suddenly causes the mod to stop loading for you.