tModLoader

tModLoader

Turtle's L'il Dragon Race
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更新于:1 月 2 日 下午 11:36
作者:Turtleren

Version 3.6.6
** New **
None

** Changes **
- The Stone Shield Trinket should now save its active state between sessions. If you have an existing Stone Shield Trinket, it will default to being disabled.

** Fixes **
None

** Code/Internal **
None

更新于:1 月 2 日 下午 7:13
作者:Turtleren

Version 3.6.5
** New **
None

** Changes **
None

** Fixes **
- Fixed item hold offsets still applying while mounted on a non-minecart mount, even when they shouldn't.

** Code/Internal **
None

更新于:1 月 1 日 上午 8:01
作者:Turtleren

Version 3.6.4
** New **
None

** Changes **
None

** Fixes **
- Fixed some poorly-ordered code that was resulting in NPEs for non-L'il Dragon codebase races when Starlight River moving platforms were ticking.

** Code/Internal **
None

更新于:2024 年 12 月 31 日 上午 2:14
作者:Turtleren

Version 3.6.3
** New **
None

** Changes **
- Pendant of Stone now also has a recipe to use Platinum Bars instead of Gold Bars.

** Fixes **
None

** Code/Internal **
None

更新于:2024 年 12 月 31 日 上午 1:14
作者:Turtleren

Version 3.6.2
** New **
None

** Changes **
None

** Fixes **
- Oops, left a debug print in there.

** Code/Internal **
None

更新于:2024 年 12 月 31 日 上午 1:13
作者:Turtleren

Version 3.6.1
** New **
None

** Changes **
None

** Fixes **
- Fixed visual item offsets being wrong when in a minecart.
Please note that projectile spawnpoints will still look wrong while in a minecart. Mounts/carts are strange and I don't dare touch them too much right now.

** Code/Internal **
None

更新于:2024 年 12 月 30 日 下午 9:28
作者:Turtleren

Version 3.6.0
** New **
- This isn't really a content addition, but...
The code library now supports custom offsets for projectile spawnpoints, among other things.
I'll be rolling out the appropriate changes to my other races where needed, too. Most of my races should work OK with the current offset, though.
Overall, this should result in a more logical set of projectile spawnpoints for my races!
There may be some other bugs I didn't find... please let me know if you find any, unless they're about the stepping stool. I tried fixing that, but um, yeah, it's complicated.

** Changes **
None

** Fixes **
None

** Code/Internal **
- DragonUtil.GetData is now safer, to prevent some issues with the game softlocking.
- Cleaned up a bunch of null checks where it was impossible for the value to be null without already throwing an exception anyway (eg. null checking the result of GetModPlayer).
- Add data field HitboxCenterYOffset for custom projectile spawning offset (and other things using this variable).

更新于:2024 年 12 月 30 日 下午 3:50
作者:Turtleren

Version 3.5.3
** New **
None

** Changes **
None

** Fixes **
- Fixed the 'give up' feature of the Petrification On Death system not working for non-L'il Dragon codebase races.

** Code/Internal **
None

更新于:2024 年 12 月 29 日 下午 9:36
作者:Turtleren

Version 3.5.2
** New **
- Added a client setting to decide if the Focused Pendant of Stone is toggled or 'hold to activate'. Defaults to 'toggled' mode.
- With Petrify On Death enabled, individual players can now forcibly respawn by holding JUMP for 3 seconds after 'death'. You will still have to wait out the normal respawn timer.

** Changes **
- The Focused Pendant of Stone is now a toggle by default, and has some sound effects to indicate when it is toggled on or off.
This can be controlled by the relevant client setting added in this update, for if you want the old behaviour back.

** Fixes **
None

** Code/Internal **
None

更新于:2024 年 12 月 29 日 下午 5:09
作者:Turtleren

Version 3.5.1
** New **
None

** Changes **
- Being mounted no longer refreshes double jumps, to prevent Cloud in a Bottle double jump spam, etc. Wings and rocket boots still get their flight times reset.

** Fixes **
None

** Code/Internal **
None