tModLoader

tModLoader

Turtle's L'il Dragon Race
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Uppdatering: 17 maj @ 21:08

Version 4.8.9
** New **
None

** Changes **
None

** Fixes **
- Fixed the Tether Wand attempting to grab EVERY player in range when used, rather than just the players under the cursor.

** Code/Internal **
None

Uppdatering: 16 maj @ 20:04

Version 4.8.8
** New **
- Added server config 'Stamina Recovery Scales with Max', which allows dragon breath stamina to recharge proportionally to the dragon's max stamina as it increases with breath upgrades. Default is off to retain the 'intended' behaviour.

** Changes **
None

** Fixes **
None

** Code/Internal **
- Exposed new property in DragonPlayer 'DragonBreathPowerCurMult' which returns a float that determines the dragon's current breath stamina multiplier.

Uppdatering: 14 maj @ 7:25

Version 4.8.7
** New **
None

** Changes **
None

** Fixes **
None

** Code/Internal **
- Added modifyDragonEyeGlowColours and dragonEyeGlowColourOverride to DragonPlayer to allow changing the eye colour used for glowing textures on dragon layers such as the tail and wings.
This will mostly be used for the Storm Drake.
- Added function GetCurrentEyeGlowOverride() to easily fetch the override colour, only if it's active.

Uppdatering: 12 maj @ 6:11

Version 4.8.6
** New **
None

** Changes **
- The 'Petrification Gives Pendant of Stone Stats' config is now 'Force Pendant of Stone Bonuses as Statue'. Description adjusted a bit, too.
- The 'Pedestal Petrification Gives Boosts' config is now 'Have Pendant of Stone Bonuses on Pedestal'. Description adjusted a bit, too.

** Fixes **
- Fixed the 'Petrification Gives Pendant of Stone Stats' config not actually giving all of the Pendant of Stone's bonuses.

** Code/Internal **
- NeckPendantOfStone.GiveStonePendantBonuses has a new optional parameter, ignoreBuffCheck. When true, you can give bonuses without actually being petrified.

Uppdatering: 10 maj @ 5:57

Version 4.8.5
** New **
None

** Changes **
- Custom wing rendering logic should now respect the 'toggle visibility' button on your equipped wing accessory, the same way vanilla wings would render. I'm surprised nobody mentioned this sooner!
- Updated a few strings to mention some technical shenanigans that I have no idea how to work around.

** Fixes **
None

** Code/Internal **
- Some more code comments to explain a few less-documented functions.

Uppdatering: 8 maj @ 17:14

Version 4.8.4
** New **
- Added configs to allow tethered and mounted players to be treated as if they have an Encumbering Stone, preventing most item pickups.

** Changes **
- Split the status gun duration configs into three configs instead of one shared one.

** Fixes **
None

** Code/Internal **
- Fixed some missing names for projectiles used by the mod.

Uppdatering: 5 maj @ 18:13

Version 4.8.3
** New **
None

** Changes **
None

** Fixes **
None

** Code/Internal **
- Added 'forceWingFlapping' to DragonPlayer, which lets you manually force wings to start flapping. Resets in ResetEffects(), so must be set manually each tick that you want to use it.

Uppdatering: 30 apr @ 4:48

Version 4.8.2
** New **
None

** Changes **
None

** Fixes **
None

** Code/Internal **
- Improved logic for expression items that inherit hair colour. Should make more sense, but has no actual impact for any of the currently-available expressions.

Uppdatering: 30 apr @ 4:30

Version 4.8.1
** New **
None

** Changes **
None

** Fixes **
- Fixed the dragon squinty expression not inheriting the body's colour properly. Forgot to flag it properly (and didn't test it, OOPS).
This should also make it play nice with the dyable head.

** Code/Internal **
- Support using hair colour for facial expressions instead of skin colour (for L'il Fox due to how the colour regions are set up).

Uppdatering: 30 apr @ 2:59

Version 4.8.0
** New **
- Added a new Dragon Squinty Expression face expression accessory for the dragons. Best fit on L'il Dragon and B'ig Dragon- no guarantees for other races.

** Changes **
- Dragon facial expression accessories now have a new inventory sprite that shows the whole greyscale head.
- Electric breath affinity changes:
- Now gradually gains hydration rather than immediately getting the full buff duration upon touching water.
- Now gets hydration slowly in rain!
- Default speed penalty when dry increased from -25% to -30%.

** Fixes **
None

** Code/Internal **
- Dragon facial expression accessories have migrated to using a custom draw layer similar to fins so that they can support more features.
- They also use a new system similar to saddles, fins, etc. that registers a custom texture to be looked up and drawn via a dictionary in the new custom layer. Also supports optional ability to inherit skin colour (useful for hiding the underlying eye).