tModLoader

tModLoader

Turtle's L'il Dragon Race
Viser 1–10 av 411 bidrag
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Oppdatering: 13. okt. @ 18.36

Version 4.13.11
** New **
None

** Changes **
None

** Fixes **
- Granite stone claw now uses a raw granite block instead of a polished one (wow how did this never get noticed)
- Fixed incompatibility with a recent AFK's Pets update. Nerve Parasite item from AFKs will still break in multiplayer (you can blame the static Vector2 headOffset used in the mod which is 100% multiplayer unfriendly and I still have no idea why it's done that way?)

** Code/Internal **
None

Oppdatering: 27. sep. @ 1.33

Version 4.13.10
** New **
None

** Changes **
- Kinda a 'fix': the dragon's 'hair' and 'detail' colour layers will now all use the same lighting and are properly affected by debuff tints (the 'detail' layers previously weren't).
This change propogates to most of my races, so it should fix these issues across the board. If you were annoyed by your dragon's horns and claws being slightly brighter/darker than the rest of the dragon's body, this will fix that!

** Fixes **
- Fixed the dragon wing inner colour not being coloured properly by spectre armour. Also fixed those layers not actually supporting the new aux detail layers.
- Fixed dragon wings in afterimages (if enabled for a given race) not properly respecting the transparency of each afterimage, and just using a fixed alpha.

** Code/Internal **
None

Oppdatering: 25. sep. @ 18.53

Version 4.13.9
** New **
None

** Changes **
None

** Fixes **
- Fixed a + being used instead of a * to describe the 'bonus' of being able to crouch.

** Code/Internal **
None

Oppdatering: 25. sep. @ 7.04

Version 4.13.8
** New **
None

** Changes **
- The dragon's default acceleration boost is now 140% (112% after the default 80% speed scaling)
- The dragon's default slowdown boost is now 125% instead of 150%.

** Fixes **
None

** Code/Internal **
None

Oppdatering: 23. sep. @ 0.27

Version 4.13.7
** New **
None

** Changes **
None

** Fixes **
- Fixed a placeholder language string for the Stamina Potion config header.

** Code/Internal **
None

Oppdatering: 22. sep. @ 18.29

Version 4.13.6
** New **
None

** Changes **
None

** Fixes **
- Fixed the Focused Pendant of Stone not showing the correct description (it should've had the current pendant keybind shown).

** Code/Internal **
None

Oppdatering: 22. sep. @ 1.05

Version 4.13.5
** New **
None

** Changes **
- The dragon's hitbox height has been reduced from 42px to 40px.
- The logic used to position players that are mounting other players has changed! This way, a riding player's hitbox height shouldn't cause them to stand lower than other races do.
However, because of this change, all mounting offsets will be broken for a short time. I'll be rolling out updates to my other mods ASAP to fix these broken offsets!
Mounting offsets may be slightly different on my races after this update and the respective patches.

** Fixes **
- Fixed a bug where crouching players would still have their leg animation incorrectly set for a single frame after uncrouching, but only on other players' screens in multiplayer. Hopefully there's no unforeseen consequences from the underlying fix...
- Fixed some cases where mounted players would still 'collide' with tiles at the right height. There's still a few edge cases I'm not sure how to fix atm, but that's OK.
- Fixed the racial jump boost stat using = instead of +=, which could potentially override other bonuses that were applied earlier.

** Code/Internal **
None

Oppdatering: 20. sep. @ 19.37

Version 4.13.4
** New **
None

** Changes **
None

** Fixes **
- Fixed an oversight in DragonUtil.MakeColoredDrawDatas that was causing crashes with some of the dyeable dragon vanities.

** Code/Internal **
None

Oppdatering: 18. sep. @ 5.40

Version 4.13.3
** New **
None

** Changes **
None

** Fixes **
None

** Code/Internal **
- Added version check variable for Turtle's PokeLib.
- DragonUtil.PlayerColor and DragonUtil.PlayerShader now support the newly added auxiliary detail colours from MrPlague's Authentic Races.
- Added function DragonUtil.GetPlayerLayerArray to return all of the MrPlague's races layer names, in the order that would work with the DragonUtil PlayerColor and PlayerShader functions.
- Also added property PlayerLayerArrayMaxIndex to return the correct maximum index for custom asset arrays. The actual size will be 1 bigger.
- Updated all existing dragon draw layers to support the new auxiliary detail layers. The code is a bit nicer, too.
- Removed some code that was designed to fix a bug no longer present in the authentic races mod.

As a player, you shouldn't notice anything different here. PokeLib might throw some errors if you're using it and don't get the update for it!

Oppdatering: 17. sep. @ 19.01

Version 4.13.2
** New **
None

** Changes **
None

** Fixes **
- Fix for pendant descriptions in the event that you don't have either the pendant key OR the tertiary race key bound.
- Fixed some logic that was causing pendants to not properly utilise their 'linger' duration and instead constantly applying the initial duration when wearing another item that grants petrification immunity.

** Code/Internal **
None