tModLoader
Turtle's L'il Dragon Race
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Actualización: 23 FEB a las 8:53 p. m.

Version 3.12.7
** New **
None

** Changes **
None

** Fixes **
- Added a conditional fix for Metroid Mod to prevent floating to the left constantly.

** Code/Internal **
None

Please note - There is a known incompatibility when running both the Metroid Mod and Creative Tools alongside this mod where the Morph Ball will still slide to the left constantly.
Creative Tools already breaks mounts visually though, so... I'm just gonna leave this one as it is. Use DragonLens or something else instead?

Actualización: 21 FEB a las 9:26 p. m.

Version 3.12.6
** New **
None

** Changes **
None

** Fixes **
- Fixed player width getting assigned while mounted.

** Code/Internal **
None

Actualización: 19 FEB a las 10:41 p. m.

Version 3.12.5
** New **
None

** Changes **
None

** Fixes **
- Fixed held items moving far ahead of the player while mounted and moving quickly.

** Code/Internal **
None

Actualización: 19 FEB a las 5:05 p. m.

Version 3.12.4
** New **
None

** Changes **
- Improved hitbox resizing code to be more stable and compatible. 25 lines of code has now become 3 lines!

** Fixes **
- Added compatibility with Creative Tools- hitbox resizing will no longer occur if the player's size scale is modified by Creative Tools, and hitbox resizing code has been improved to be much more compatible with mods such as Creative Tools which also modify the player's size.
This fixes players sliding rightways across the world rapidly.

** Code/Internal **
- Removed unneeded default player width and height constants- already available in Player class.
- No longer using 'wasMounted' in DragonPlayer. Not needed any more.

Please let me know if any new issues arise, as this update includes hitbox resizing changes and may have unforseen effects which I have not yet discovered.

Actualización: 19 FEB a las 4:25 a. m.

Version 3.12.3
** New **
None

** Changes **
- Gold stone claw now supports using platinum bars/ore for its recipe. It will still result in a gold material though.

** Fixes **
None

** Code/Internal **
None

Actualización: 14 FEB a las 4:30 p. m.

Version 3.12.1
** New **
None

** Changes **
None

** Fixes **
- Fixed certain modded mount layers not rendering (eg. Metroid mod morph ball), by now only hiding non-modded draw layers while mounted, with the exception of FrontAccFront.

** Code/Internal **
None

Actualización: 14 FEB a las 1:07 a. m.

Version 3.12.0 focuses on some breath power gem stuff that you'll like.
** New **
- Added two new tiers of Breath Power Gem - Spectre and Beetle. This should help fill in the gap between Chlorophyte and Cosmic tiers.
- Breath Power Gem tooltips now display how much breath power they give, as well as your current breath power, if any.

** Changes **
None

** Fixes **
None

** Code/Internal **
None

Actualización: 12 FEB a las 12:22 a. m.

Version 3.11.3
** New **
None

** Changes **
None

** Fixes **
- More adjustments to attempt to fix crashes related to riding other players. I have still yet to reproduce the crash myself under normal gameplay circumstances, but have managed to crash my game by forcing the relevant function to run.

** Code/Internal **
- Update uses of mount._active to mount.Active. Accessing _active for checking mounted status is just bad practice.

Actualización: 9 FEB a las 7:00 p. m.

Version 3.11.2
** New **
None

** Changes **
None

** Fixes **
- Added a defensive check to try and avoid crashes that might happen when the player mounts another.
I'm still not 100% sure of the exact cause of this crash and haven't been able to reproduce it, so this fix may not actually work.
Please let me know if you encounter any crashes while mounting players!

** Code/Internal **
None

Actualización: 7 FEB a las 4:26 a. m.

Version 3.11.1
** New **
None

** Changes **
- RIP version number last update. Fixed it now.

** Fixes **
None

** Code/Internal **
None