tModLoader

tModLoader

Turtle's L'il Dragon Race
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Pembaruan: 7 Feb @ 4:20am
berdasarkan Turtleren

Version 3.11.0 finally addresses the problem of 'But why does the dragon not count as a mount when ridden!?'
** New **
- Added new server config: Auto Rescue Death Max Respawn Time. When playing with Auto Rescue Method 1, this limits how long the player's respawn time can be after being killed by the server.

** Changes **
- Mounting another player should now count as 'on a mount' for the purposes of equipment (eg. accessories)
- Mounted players now inherit the velocity of their mount, allowing items like Lances to be used properly.

** Fixes **
None

** Code/Internal **
None

Please let me know if there are any new issues with mounting caused by these changes.

Pembaruan: 5 Feb @ 6:38am
berdasarkan Turtleren

Version 3.10.22
** New **
None

** Changes **
None

** Fixes **
- I don't know if you can really call this a 'fix'. Made the baby finch never land when playing as a L'il Dragon codebase race because it looks really strange to have the bird just... floating.
This damn finch took away 3 hours of sleep from me and I still have no idea how to make it work 'perfectly'. It's just a nightmare to try and fix, so this is the best you're getting for now.

** Code/Internal **
None

Pembaruan: 4 Feb @ 3:16am
berdasarkan Turtleren

Version 3.10.21
** New **
None

** Changes **
- Adjusted some wording in the stone pendant 'Grant Knockback Immunity' config setting so it doesn't sound like the pendant itself gives knockback immunity all the time (it only does so when you're petrified).

** Fixes **
None

** Code/Internal **
None

Pembaruan: 4 Feb @ 3:11am
berdasarkan Turtleren

Version 3.10.20
** New **
None

** Changes **
None

** Fixes **
- Fixed 'Auto Rescue Delay' saying its default is 3s when it's actually 5s.

** Code/Internal **
None

Pembaruan: 3 Feb @ 4:58pm
berdasarkan Turtleren

Version 3.10.19
** New **
None

** Changes **
None

** Fixes **
- Reworked logic for the breath bar so that it:
1. Doesn't lag behind by a frame when near the edge of the world.
2. Doesn't get incorrectly offset by non-default zoom levels when the player isn't at the perfect center of the screen.
However, the breath bar may become slightly blurry when playing at non-standard zoom levels. Technical shenanigans ahoy~

** Code/Internal **
None

Pembaruan: 2 Feb @ 12:00am
berdasarkan Turtleren

Version 3.10.18
** New **
None

** Changes **
None

** Fixes **
- Fixed a miscoloured pixel on the wingless marble L'il Dragon statue sprite.

** Code/Internal **
None

Pembaruan: 31 Jan @ 5:57am
berdasarkan Turtleren

Version 3.10.17
** New **
- Added new client config: 'Use Special World Player Sounds'. On by default, you can turn this off to restore racial hurt sounds on the Don't Starve world.

** Changes **
- Pedestals now always have a 10 frame lockout period for getting off of them via movement. This should hopefully help issues with some players on controllers who couldn't use pedestals properly.
- Not marking Bridle Forces Focus as an experimental setting anymore- seems safe.

** Fixes **
None

** Code/Internal **
None

Pembaruan: 29 Jan @ 4:46am
berdasarkan Turtleren

Version 3.10.16
** New **
None

** Changes **
None

** Fixes **
- Fixed hurt/death sounds doubling up in a way that made them seem to 'echo' with lag involved. You may notice hurt sounds are a bit quieter as a result.
Note: the above is essentially a fix for MrPlague's Authentic Races, put within this mod, so it will also affect other races. If you notice default hurt sounds playing or other such issues, it may be because of this update!

** Code/Internal **
None

Pembaruan: 28 Jan @ 11:49pm
berdasarkan Turtleren

Version 3.10.15
** New **
None

** Changes **
- Dragon breath stamina now scales slightly with breath power. You will gain +1% max stamina per breath power above the default (which is 8).

** Fixes **
None

** Code/Internal **
None

Pembaruan: 27 Jan @ 8:37pm
berdasarkan Turtleren

Version 3.10.14
** New **
None

** Changes **
None

** Fixes **
- Fixed dragons not playing custom statue hit sounds while standing on a pedestal.

** Code/Internal **
None