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tModLoader

Turtle's L'il Dragon Race
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Update: 14 mrt om 20:03

Version 3.15.0
** New **
- Added a new set of configs to control a new mashing mechanic when petrified. Break out of stone by pressing input keys! This feature is disabled by default.
- Added a new config 'Rescue Debuff Time' to change how long the debuff from needing rescue lasts, since it has a tangible effect with the new mashing mechanic.

** Changes **
- Unified some colours in the Petrification section of the server config so related config options are more clear.
- Pendants of Stone no longer try to apply their effects when needing rescue.

** Fixes **
None

** Code/Internal **
- Cleaned up a bunch of unused imports.

Update: 14 mrt om 17:23

Version 3.14.4
** New **
- Added the 'Fake Dragon Wings' accessory item. Equip it to make the dragon's wings always render, even if using a hoverboard. This item also makes the wings remain folded no matter what- even if you're flying using a different set of wings! Magical~
Craft it using 1 Wood at the Dragon Vanity Bench.

** Changes **
None

** Fixes **
None

** Code/Internal **
None

Update: 14 mrt om 16:55

Version 3.14.3
** New **
- Statues can now have friction properties! Currently, ice makes you slippery~

** Changes **
None

** Fixes **
- Fixed the last update causing dragons to render pants!?

** Code/Internal **
None

Update: 14 mrt om 16:35

Version 3.14.2
** New **
None

** Changes **
None

** Fixes **
- Fixed an issue that was causing dragon helmets to dye the player's hair (horns, and claws in this case) when the helmet was dyed. Yes, this is NOT an intended feature, sorry.

** Code/Internal **
- Removal of a redundant line in IL edits.

Update: 13 mrt om 1:00

Version 3.14.1
** New **
None

** Changes **
None

** Fixes **
- Fixed the dragon's head on the minimap fading out when effects like Shroomite Armour's invisibility kicks in.
This also inherently fixes issues with MrPlague's Races failing to render the player's 'Detail' colour regions correctly, now accounting for these fadeout effects and invincibility flashing.

** Code/Internal **
None

Please let me know if any issues arise from this update.
If you're reading this, I just wanted to say a huge thank you to everyone who has, is, or will play this mod and my other mods. Having a living, breathing community of like-minded folks brings a smile to my face and I love hearing the ideas people have, even if I don't necessarily implement every single one!

Update: 10 mrt om 22:34

Version 3.14.0
** New **
- The Pendant of Stone and its variants now grant a new 'crushing' effect if you fall on enemies while petrified. The further you fall, the more damage you'll deal!
This can be configured in the server settings, under the 'Pendant of Stone' section. The damage multiplier can be tuned, and you can also turn this feature off if desired.
Some of my races will be updated to have unique damage multipliers, too. Bigger = more damage, naturally!

** Changes **
- Minor text change for the 'holds items in mouth' config to be more accurate.

** Fixes **
None

** Code/Internal **
- Minor code cleanups.
- Added race data field: StatueCrushDamageMult. Controls how much damage this race does when crushing enemies as a statue.

Update: 1 mrt om 16:34

Version 3.13.3
** New **
- Added a L'il Dragon compatible Winter Cape! Thank you Wulfra for the sprites- the dragon looks very cozy!

** Changes **
- Updated special thanks. Credit is due!

** Fixes **
None

** Code/Internal **
- Now using 'AddConsumeIngredientCallback' instead of the deprecated 'AddConsumeItemCallback' function. Fortunately, I already made items uncraftable when using this, so there should be no functionality change noticable.

Update: 28 feb om 17:55

Version 3.13.1
** New **
None

** Changes **
None

** Fixes **
- Flagged a bunch of debuffs as NurseCannotRemoveDebuff so the nurse doesn't try to remove them... and steal your money.

** Code/Internal **
None

Update: 28 feb om 2:30

Version 3.13.0
** New **
- Added a variant of the Demon Horns item that is more compatible with dyes.
also using this as an excuse to bump the version number to the next minor version instead of creeping into second digits on the patch number.

** Changes **
None

** Fixes **
None

** Code/Internal **
None

Update: 26 feb om 23:41

Version 3.12.8
** New **
None

** Changes **
None

** Fixes **
- Swap breath bar rendering to use player.VisualPosition instead of player.position to make it smoother when moving on slopes.

** Code/Internal **
None