tModLoader

tModLoader

Turtle's L'il Dragon Race
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Update: 13 apr om 16:28

Version 4.5.24
** New **
None

** Changes **
None

** Fixes **
None

** Code/Internal **
- DragonUtil and DragonILHelpers no longer implement ILoadable. I'm not actually sure why these were here in the first place.

Update: 11 apr om 5:55

Version 4.5.23
** New **
None

** Changes **
None

** Fixes **
None

** Code/Internal **
- Added race data field PedestalItemHoldX. Mostly to fix some offset issues with the new Absol mod, but should also help others who run into similar issues with held items being in the wrong spot when posing on a pedestal (eg. torches/glowsticks).
- Added version check compat. for Absol mod via expectedVersionAbsol in mod class.

Update: 9 apr om 16:37

Version 4.5.22
** New **
None

** Changes **
None

** Fixes **
- Fixed the racial speed config saying it modifies slowdown speed when it never actually did.

** Code/Internal **
None

Update: 6 apr om 16:58

Version 4.5.21
** New **
None

** Changes **
None

** Fixes **
- Fixed the fake dragon wings not respecting a race's resting wing frame.

** Code/Internal **
None

Update: 4 apr om 22:13

Version 4.5.20
** New **
None

** Changes **
None

** Fixes **
- Fixed the racial damage stat config description sounding like it would multiply the final damage dealt, when in reality it just adds a modifier, similar to other bonuses like that given by armour.

** Code/Internal **
None

Update: 4 apr om 1:15

Version 4.5.19
** New **
None

** Changes **
None

** Fixes **
- Fixed glowing textures on dragon armour not respecting the alpha reduction caused by stealth effects, such as Vortex Armour's ability.

** Code/Internal **
None

Update: 3 apr om 0:11

Version 4.5.18
** New **
None

** Changes **
None

** Fixes **
None

** Code/Internal **
- Cleaned unused imports and whatnot.
- Documentation wording adjustment for preview animations in race data objects.
- Added race data field: ManualSitMountedY to fine-tune the riding player's position when the mounted player is crouching.
- Added race data field: WebbedBackSpriteOffset which controls the position of the Webbed debuff rendering (specifically the background one).
- Added race data field: FrozenSpriteOffset which is the same as the above, but for Frozen.

Update: 1 apr om 23:51

Version 4.5.17
** New **
None

** Changes **
None

** Fixes **
- Using dragon breath now uses Player.ChangeDir instead of directly assigning Player.direction. This is safer and fixes issues on ropes where the dragon can get stuck flipping back and forth.

** Code/Internal **
None

Update: 1 apr om 23:38

Version 4.5.16
** New **
None

** Changes **
None

** Fixes **
- Fixed the dragon's wings disappearing when the Spectre armour set is worn.
- Revised a previous change that broke special hurt sounds for stuff like Necro armour, so shifting some code and functions around to fix it.

** Code/Internal **
- Added new set visual set effect code for a bunch of other vanilla armour types. These are going to be used in a new vanity content drop for the B'ig Dragons, stay tuned!
- Fixed the DragonBodyArmourGlow layer not actually working for glowing armour textures.
- Fixed DragonHelmet layer also not working with glow textures for dragon-specific helmets.
- EvaluateAndRunArmourEffects in DragonArmourSetEffects has changed, requiring updates in any mods that use it. This currently affects the B'ig Dragon race, so make sure you update that.

Update: 1 apr om 20:21

Version 4.5.15
** New **
None

** Changes **
None

** Fixes **
- Fixed some dragon vanity armour set effects not working, such as the shadow armour's 'trail' effect.

** Code/Internal **
- Shifted the DragonArmourSetEffects.EvaluateAndRunArmourEffects call in DragonPlayer out of PostUpdateEquips and into FrameEffects for the fix.