tModLoader

tModLoader

Turtle's L'il Dragon Race
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Opdatering: 27. jan. kl. 18:03

Version 3.10.13
** New **
None

** Changes **
- Crystal statue materials now play the Crystal Shard breaking sound on hit.

** Fixes **
None

** Code/Internal **
None

Opdatering: 27. jan. kl. 5:46

Version 3.10.12
** New **
None

** Changes **
- Updated mod description.

** Fixes **
None

** Code/Internal **
None

Opdatering: 27. jan. kl. 5:42

Version 3.10.11
** New **
None

** Changes **
- The ice statue material now makes an ice hit sound instead of the normal dirt/stone hit sound.

** Fixes **
None

** Code/Internal **
None

Opdatering: 25. jan. kl. 16:46

Version 3.10.10
** New **
- Added new server config: Photosensitive Petrification Buff. Allows you to specify exactly which buff you'd like to be applied leading up to photosensitive petrification petrifying the player. Previously, this was always the Dazed debuff.

** Changes **
- 'Petrify Additional Buff' and all other settings that used a buff ID are now a BuffDefinition type, allowing the player to freely select any buff they wish from a user-friendly list. Your existing config settings may be lost as a result of this data type change.

** Fixes **
None

** Code/Internal **
None

Opdatering: 25. jan. kl. 0:25

Version 3.10.9
** New **
None

** Changes **
None

** Fixes **
None

** Code/Internal **
- Added new data object function: AdjustRunAndSlowdownSpeed. Allows for custom code to run and modify speed multipliers that are compatible with also adjusting accessory speeds.

Opdatering: 24. jan. kl. 22:16

Version 3.10.8
** New **
None

** Changes **
None

** Fixes **
None

** Code/Internal **
- Reset wingAssetString in ResetEffects.
- Added data field: UseHVelForTailWhileMidair. When true, the race's tail will animate according to horizontal velocity as well, but only while midair.
- Added data field: WearsMainBoots to decide if the dragon should wear normal boots (hind boots are separate).

To anyone reading this: I lied! ok, well, plans changed, rather than actually intending to lie x.x
You might understand within the next week or two ;)

Opdatering: 24. jan. kl. 2:03

Version 3.10.7
** New **
None

** Changes **
None

** Fixes **
- Minor leg sprite corrections for the L'il Dragon.

** Code/Internal **
None

Opdatering: 23. jan. kl. 23:51

Version 3.10.6
** New **
None

** Changes **
None

** Fixes **
None

** Code/Internal **
- Dragon wing textures are now controlled by DragonPlayer.wingAssetString, so that their textures can be swapped on the fly.

Opdatering: 22. jan. kl. 19:56

Version 3.10.5
** New **
None

** Changes **
- Change to the 'player not in world' message that the Summoning Flute can return.

** Fixes **
- Fixed the Summoning Flute description still saying that it loses its target between sessions, when it no longer does.

** Code/Internal **
None

Opdatering: 22. jan. kl. 1:54

Version 3.10.4
** New **
- Added new server config: Flute Attunes By Name. On by default. When enabled, the Summoning Flute will use new behaviour where the flute will be able to summon players only by name- no need to re-assign it each time the server restarts.
This is slightly risky as players can potentially grief by loading your name into a flute on a local game, then coming over to your world. For most cases with friends you trust, this is fine. You can always disable being summoned in the mod's client config.

** Changes **
- The Summoning Flute now saves its target between sessions.
- The 'Allow Petrified Hopping' setting has moved to the top of the Petrification section of the server config (previously was under 'Features').
- Players that are petrified due to photosensitive petrification or the solar/lunar pendants no longer run the usual checks to determine if a player is allowed to sleep, for passing time. In other words, even if an eclipse is on or a boss is alive, etc. a player petrified this way will still attempt to pass time quickly.

** Fixes **
- Fixed player statues rendering in front of other players when the Inner Essence effect was disabled and you posed on a pedestal.
- The old behaviour of the Summoning Flute now checks the player's name as well as their index, to make sure it's really the right player we're summoning and reduce the risk of a stale reference causing issues.

** Code/Internal **
None