Left 4 Dead 2

Left 4 Dead 2

Nightmare Essentials
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Update: Sep 1 @ 2:35am
by yoru

Rayne made original textures for the deployables, and nuked a few bricks.
Hero tweaked a few things to make compatibility with his ammo mod.

Update: Jul 19 @ 8:24am
by yoru

Softlock patch, and other changes.

Update: Jun 28 @ 3:26am
by yoru

Removed rng ammo reserve for now, due to issues.
Removed M60 and GL reload to fix certain ammo exploits.
Included all EMS settings, should technically eliminate the need of deleting the folder.

Update: Jun 28 @ 1:58am
by yoru

Added the GRIT ammo system, all guns have random reserve ammo now.
Edited and added Walt'z limited ammo pile, time for ammo scavenging.

Expert ammo uses - 2.
Advanced - 4.
Normal - 8.
Easy - 12.

Smg's and assault rifles nerfed by 1.5.
Explosion damage nerfed down.
Tank HP is now 80k on expert.
Witch health nerfed to 2.5k.

Update: Jun 21 @ 8:57pm
by yoru

AA12

Update: Jun 1 @ 7:22pm
by yoru

fleshlight mechanic reworked and now only flickers when the honkler spawns on the map

Update: May 27 @ 4:39pm
by yoru

fleshlight

Update: May 23 @ 12:21pm
by yoru

witch ai support

Update: May 22 @ 10:27pm
by yoru

Removed all model shadows, in preparation for the the howler. Flashlight still cast shadows, I only removed the jank shitass model tied one. Model shadows are basically just a fakeout reflection squeezed up lazily on the surface because volvo still had no clue how to make actual shadows in 2009. I have no clue why they kept it in since this ends up looking cheap and breaks things (reminds me of gmod or something). Seems they really didn't care what they were doing anymore at the time. You ever notice how model shadows are constantly clipping through walls and ceilings? anyway. I'm gonna go make breakfast, you can fuck off now.

Update: May 22 @ 5:42am
by yoru

some bullshit lalala