Garry's Mod

Garry's Mod

[TFA] Devil's Shared, FIXED
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更新于:12 月 14 日 下午 12:37

- OPTIMIZED FOREGRIPS, no more tan/fde/od. All uses black model, and attach skins by LUA, (like in the sights).
LESS VElements = Weapon Lua Optimization.

- Redone, Revised , Fixed , Optimized and Updated ALL .vmt files , (so boring but Heavy Optimization Step).

- Deleted much unused files, (more free space and quickly loading time).

- Added STALKER Flashlight On/Off sounds, so you can add it to your flashlights:
["FlashlightSoundToggleOn"] = Sound("TFA_STALKER.FlashlightOn"),
["FlashlightSoundToggleOff"] = Sound("TFA_STALKER.FlashlightOff")

- Changed PKAS VElement from "scope_pkas" TO "scope_pkas_devl", because was conflicting with other pkas.

- Removed duplied lua "devl_osprey", (WE USE "eft_sil_osprey9" ) at Osprey9 Suppressor.

- Removed PBS1 and PBS4, old and ugly suppressors, also they were repeated on other addons.

更新于:11 月 9 日 下午 8:41

- Compatibilized WF501 flashlight with INS2's. Because both use "flashlight" VElement, and it conflicts with default TFA Base flashlight.
(Changed devls WF501 "flashlight" VElement name to: "flashlight_wf501b").

.BEFORE at "eft_fl_wf501b" .lua:
["VElements"] = {
["flashlight"] = { --- Was conflicting with default INS2 Attachments Vmodel Table
["active"] = true
.AFTER:
["VElements"] = {
["flashlight_wf501b"] = { --- Now it uses his own Vmodel, (also because this flashlight and bases are different models, so you can use both .mdl on same weapon).
["active"] = true


- Fixed Flashlight lights position, (like in the images). Before the light came out from the barrel of the gun directly. Now the light came out from Flashlight models. Fixed this by adding; ["Flashlight_VElement"] = "flashlight_wf501b", -- Here change the Velement to the flashlight you put in.

- Made Tan ACOG TA01NSN blacky, more gold style.

- Deleted duplied luas:(eft_si_elcan,eft_si_elcantan,eft_si_ps320),(now we use the luas that use the most weapons: devl_si_elcan,devl_si_elcantan,devl_si_ps320).

- Removed some model unnecesary files : ".dx80" files and ".sw". A bit more space.

- Deleted TAN models, because we no more use them, we use non-tan mdls and attach skins by lua, more optim.

WE DONT USE MORE TAN MODELS, (no more tan/fde .mdl. Now, we use no-tan models and, by lua, assign that tan skins). (LESS elements at VModels Table, MORE OPTIMIZATION):

SO NOW YOU CAN DELETE THIS FROM YOUR WEAPONS, 3 sights on Velements, (because now we use non-tan
.mdl's
and attach tan skins by the attachment lua):

1: ["sight_exps3-2_tan"] = { type = "Model", model = "models/weapons/tfa_eft/upgrades/scopes/EXPS3-2/v_exps3t.mdl", bone = "A_Optic", rel = "", pos = Vector(0, -0.07, -1), angle = Angle(90, 90, 0), size = Vector(1, 1, 1), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {}, active = false, bonemerge = false },
["sight_exps3-2_tan_lens"] = (TFA.EFT and TFA.EFT.GetHoloSightReticle) and TFA.EFT.GetHoloSightReticle("sight_exps3-2_tan") or nil,

2: ["scope_elcan_tan"] = { type = "Model", model = "models/weapons/tfa_eft/upgrades/scopes/ASSAULT/ELCAN/fde/v_elcan.mdl", bone = "A_Optic", rel = "", pos = Vector(0, 0, -0.45), angle = Angle(90, 90, 0), size = Vector(1.2, 1.2, 1.2), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {}, active = false, bonemerge = false },

3: ["scope_ta01nsn_tan"] = { type = "Model", model = "models/weapons/tfa_eft/upgrades/scopes/ASSAULT/TA01NSN/fde/v_ta01nsn.mdl", bone = "A_Optic", rel = "", pos = Vector(0, -0.11, -0.9), angle = Angle(90, 90, 0), size = Vector(1.2, 1.2, 1.2), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {}, active = false, bonemerge = false },






----------------------------------
Next Update Remembering:

- Changed PKAS VElement from "scope_pkas" TO "scope_pkas_devl", because was conflicting with other pkas.

- OPTIMIZED FOREGRIPS, no more tan/fde/od. All uses black model, and attach skins by LUA, (like in the sights).
LESS VElements = Weapon Lua Optimization.

- Added STALKER Flashlight On/Off sounds, so you can add it to your flashlights:
["FlashlightSoundToggleOn"] = Sound("TFA_STALKER.FlashlightOn"),
["FlashlightSoundToggleOff"] = Sound("TFA_STALKER.FlashlightOff")

- Fixed , Optimized and Updated a plenty of .VMT
- Deleted some unused files, (more free space and quickly loading time).

- Removed duplied lua "devl_osprey", (WE USE "eft_sil_osprey9" ) at Osprey9 Suppressor

更新于:6 月 29 日 上午 8:16

- Minor Fixes, also shorted more "shorter" attachment descriptions, (having HUD more cleaner).

更新于:6 月 22 日 下午 5:18

- Fixed .vmt of CRS suppressor, because "$normalmapalphaenvmapmask" was multiply defined. Now FIXED!

- Made "ShortNames" of some attachments Shorter, because some do not fit in that shorty space, also Custom C Menu will show more clean, also (If they do not go beyond the space of each attachment, supposing also there will be better performance when opening that menu).

- Minor Fixes.

更新于:6 月 20 日 上午 11:28

- Fixed LASER BEAM, (now you can see it from all sides), "materials\models\weapons\grovez_customs\laser_beam\laser_beam.vmt" to see the laser on both sides it was necessary to put "$nocull" "1" in the .vmt . Now FIXED!

- Fixed Clothwrapped Suppressor .vmt , it was a missing " { " at the beggining, (fatal error). Now FIXED!

- There were some suppressors that made the muzzleflash appear on higher position on some weapons, (eft_sil_nt4, eft_sil_monster556 and eft_sil_monster556_smol). Now FIXED!

更新于:5 月 7 日 下午 7:11

- Fixed "Background" error, at opening/closing the "C Custom Menu" the error said that the colors 2, 4 and 6 were not correctly defined for some reason, fixed it.

- Fixed "Type" error, at TFA STALKER ANOMALY and TFA COD WW2 Pack Weapons, the "C Custom Menu" said about type of weapon error, fixed it.

This is the same fix of my TFA Extras Pack, because it uses this Devl Custom HUD, there were some errors to fix but I think all should be fixed now!!!

更新于:2024 年 9 月 23 日 上午 11:31