Tower Unite

Tower Unite

Ice World
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更新于:2024 年 9 月 21 日 上午 2:28
作者:worms

* Level 1: Reduced strength of bumpers (3 > 2.2)
* Level 1: Fixed single bumper that had a strength of 6
* Level 8: Fixed Boost Volumes doing effects
* Level 8: Fixed a Boost Volume that I had moved aside during testing and never put back into its proper place

更新于:2024 年 9 月 20 日 上午 12:11
作者:worms

* Level 4: Fixed wall panel staying open if the button is pressed and then the level is failed

更新于:2024 年 9 月 20 日 上午 12:03
作者:worms

* Failed to fix a bug, again again

更新于:2024 年 9 月 19 日 下午 11:58
作者:worms

* Failed to fix a bug, again

更新于:2024 年 9 月 19 日 下午 11:52
作者:worms

* Failed to fix a bug

更新于:2024 年 9 月 19 日 下午 11:31
作者:worms

Pre-release update 1:
* Custom thumbnail
* Level 5: Fixed melons that would appear partially submerged if using the Banana upgrade
* Level 10: Reduced strength of Boost Volumes

更新于:2024 年 9 月 19 日 下午 11:15
作者:worms

Created item.

Below is a list of changes that I made based on the original version of this map from GMod Tower. If you'd like to know the thought process behind these changes for whatever reason, I've included that below the changelog.


Summary:
- Various slight modifications to each level (typically extending areas or changing the speed of moving platforms)
- Red orbs and force fields were added to mark locations of pop volumes that weren't obvious before
- Added pop volumes in some levels, removed pop volume in level 2
- Largely unchanged: Level 5, Level 7 (Bonus), Level 9, Level 10, Level 11

All changes:

GENERAL
* Some moving platforms were made faster across the map
* Bumper strength is probably a bit different
* Added 3 golden melons!

LEVEL 1
* Added a little glass wall at the drop point

LEVEL 2
* Increased the length of the first rotating platform
* Removed a pop volume that was placed to prevent a skip that (maybe) isn't possible in the remake

LEVEL 3
* Roughly doubled the length of the moving bridge platforms
* Moving platforms are about twice as fast

LEVEL 4
* Gyroscope is much faster
* Added a pop volume between the starting platform and the button (marked with a red orb)
* Altered a pop volume above the wall that lowers when the button is pressed to be a little more forgiving (also added a red orb to roughly mark where it starts)
* Added rushing wind sound to the gyroscope

LEVEL 5
* Unchanged
* * A fallback canvas cone was added inside the usual one, just in case its workshop model doesn't load

LEVEL 6
* Added red orbs to mark the location of pop volumes
* Added some extra melons to the stairs
* Moved some decorative floating platforms that seemed to imply that you could fall down onto them (but actually there was a pop volume immediately in front of them)

LEVEL 7 (Bonus)
* Unchanged
* * Fallback platforms were added inside the usual ones, just in case their workshop models don't load

LEVEL 8
* Added glass walls at the top of the steep slope
* Added pop volumes to prevent skipping the entire level, marked with death orbs (sorry. i just like the slope too much and couldn't find a better way to prevent easy skips)

LEVEL 9
* Hardest set of slopes is now slightly thinner

LEVEL 10
* Unchanged gameplay-wise
* Added wind sounds

LEVEL 11
* Spinning platforms are now longer


Reasoning for Changes:

This was a map I enjoyed a lot in GMT (hence why I remade it lol) so I wanted to make sure the remake felt as similar to play as possible. Ironically porting the levels 1:1 had the opposite effect since in TU it became possible to skip huge chunks of almost every level with little-to-no effort which just felt bad to me. (for people who haven't play GMT's Ball Race, it took much longer to reach full speed compared to TU, so in TU you could practically just fly over everything.)

All of the changes I made were to make the levels work better with Tower Unite's physics. Pretty much all the levels are the same, just with some minor edits. Some may look practically identical while others have a couple extra obstacles added that weren't in the original.