Rivals of Aether

Rivals of Aether

Literally SMB2 Mario
正在显示第 1 - 5 项,共 5 项条目
更新于:10 月 3 日 下午 4:09
作者:Flophawk

v1.4 - literally playable

-Getting damaged now makes you drop your held object

更新于:2024 年 9 月 20 日 下午 6:49
作者:Flophawk

v1.3 - run

-Special can now be used as a run button

更新于:2024 年 9 月 19 日 上午 12:04
作者:Flophawk

v1.2 - oops forgot to fix this so another patch 5 seconds later

-Mario now stops grabbing objects when he dies

更新于:2024 年 9 月 19 日 上午 12:00
作者:Flophawk

v1.1 - Fixes and Outskirts Invasion compat

-Throw knockback and hitstun now scale with damage
-Added enemy grabbing compatability for Outskirts Invasion
-Mario no longer changes to his jump sprite when airborne without jumping (more accurate to SMB2)

=FIXES=
-I-Frames no longer tick down during hitpause (also stops mario from turning invisible during hitpause)
-Mario now needs to be airborne to stand on players/enemies (prevents him snapping upward from the ground)
-Grabbed players and enemies can no longer be stood on for 10 frames after being thrown
-Grab Y offset now snaps to the proper value if grab is interrupted
-Mario can no longer throw in hitstun

更新于:2024 年 9 月 17 日 下午 8:26
作者:Flophawk

v1.0