Total War: WARHAMMER III

Total War: WARHAMMER III

Knights of Origo: Faction Overhaul
Viser 1–10 av 24 bidrag
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Oppdatering: 25. sep. @ 2.43

- Replaced "Servants of the Grail" skill with "Origoan Perseverance"
- Replaced one of "The Frothers" skill effects
- Slight changes to Marshal skill line
- "Skilled Sailors" skill no longer has a rank requirement
- Added a custom ship model for Origoan heroes

Oppdatering: 18. sep. @ 11.20

- Added new "Servants of the Grail" skill to the Marshal
- Moved "Skill Sailors" skill to the first row, added rank requirement, and reduced to one level

Oppdatering: 18. sep. @ 10.16

Donna Don Domingio
- Added 2 new abilities
- Revamped skill line

Others Changes
- Changed Sir John's "The Purifier" ability effects
- Slightly changed Sir John's starting army
- Changed "Build the Walls" skill effects
- Changed Seneschal's "Warden" skill effects
- Replaced Seneschal's "To The Death" skill with "Zealous Crusade"
- Seneschals can now discover Skaven undercities
- "Origioan Corsairs" building (ship) now provides Origoan recruitment
- Fixed MCT settings
- Minor loc changes

Oppdatering: 3. sep. @ 22.17

Oppdatering: 22. aug. @ 21.51

- Fixed Vows not working

Oppdatering: 3. juni @ 0.47

- New generic Hero: Seneschal
- New Vow: Crusader's Vow for agents
- Replaced Sir John's "Crusader Warband" skill with "Servants of the Grail"
- Replaced "Servants of Manann" skill with "Irrepressible Spirit" for the lords
- Replaced the "Patrol the Seas" stance to "Raid the Coasts" for the lords
- Added a Hippogryph mount to the Marshal
- Stat changes to all characters in this mod to differentiate them from other lords
- Slight visual changes to everyone except the legendary agents
- Minor loc fixes

Oppdatering: 18. apr. @ 8.50

- Brought over changes from my (upcoming) Bretonnian Navy mod to Sir John and the Marshal
- New/adjusted CAI for the Knights of Origo
- Added more Influence sources for Knights of Origo
- Added proper AR table in land_units
- Added missing unit groupings
- Added missing base game skills for Marshal lords
- Slight visual changes to the Marshal lord
- Restricted the Marshal lord to Knights of Origo, Chevaliers de Lyonesse, and Thegan's Crusaders
- Restricted Origoan Fortress-Monastery to Knights of Origo, Chevaliers de Lyonesse, and Thegan's Crusaders
- Added proper LODs for the new custom ship models
- Slight changes to TOW starting conditions for Knights of Origo
- Changed "Origoan Corsairs" building effects
- Removed the "Enable Donna Don" MCT option
- Mixu's Sir John and Donna Don should not appear anymore if MCT option is enabled
- Script adjustments and fixes

Oppdatering: 26. mars @ 0.38

- Updated to latest patch

Oppdatering: 16. feb. @ 23.22

- Added How to Play message

Oppdatering: 15. feb. @ 20.31

- Added a separate building chain set for the hordes to avoid mixing in with other horde-adding mods