Total War: WARHAMMER III

Total War: WARHAMMER III

Knights of Origo: Faction Overhaul
Showing 1-10 of 24 entries
< 1  2  3 >
Update: Sep 25 @ 2:43am

- Replaced "Servants of the Grail" skill with "Origoan Perseverance"
- Replaced one of "The Frothers" skill effects
- Slight changes to Marshal skill line
- "Skilled Sailors" skill no longer has a rank requirement
- Added a custom ship model for Origoan heroes

Update: Sep 18 @ 11:20am

- Added new "Servants of the Grail" skill to the Marshal
- Moved "Skill Sailors" skill to the first row, added rank requirement, and reduced to one level

Update: Sep 18 @ 10:16am

Donna Don Domingio
- Added 2 new abilities
- Revamped skill line

Others Changes
- Changed Sir John's "The Purifier" ability effects
- Slightly changed Sir John's starting army
- Changed "Build the Walls" skill effects
- Changed Seneschal's "Warden" skill effects
- Replaced Seneschal's "To The Death" skill with "Zealous Crusade"
- Seneschals can now discover Skaven undercities
- "Origioan Corsairs" building (ship) now provides Origoan recruitment
- Fixed MCT settings
- Minor loc changes

Update: Sep 3 @ 10:17pm

Update: Aug 22 @ 9:51pm

- Fixed Vows not working

Update: Jun 3 @ 12:47am

- New generic Hero: Seneschal
- New Vow: Crusader's Vow for agents
- Replaced Sir John's "Crusader Warband" skill with "Servants of the Grail"
- Replaced "Servants of Manann" skill with "Irrepressible Spirit" for the lords
- Replaced the "Patrol the Seas" stance to "Raid the Coasts" for the lords
- Added a Hippogryph mount to the Marshal
- Stat changes to all characters in this mod to differentiate them from other lords
- Slight visual changes to everyone except the legendary agents
- Minor loc fixes

Update: Apr 18 @ 8:50am

- Brought over changes from my (upcoming) Bretonnian Navy mod to Sir John and the Marshal
- New/adjusted CAI for the Knights of Origo
- Added more Influence sources for Knights of Origo
- Added proper AR table in land_units
- Added missing unit groupings
- Added missing base game skills for Marshal lords
- Slight visual changes to the Marshal lord
- Restricted the Marshal lord to Knights of Origo, Chevaliers de Lyonesse, and Thegan's Crusaders
- Restricted Origoan Fortress-Monastery to Knights of Origo, Chevaliers de Lyonesse, and Thegan's Crusaders
- Added proper LODs for the new custom ship models
- Slight changes to TOW starting conditions for Knights of Origo
- Changed "Origoan Corsairs" building effects
- Removed the "Enable Donna Don" MCT option
- Mixu's Sir John and Donna Don should not appear anymore if MCT option is enabled
- Script adjustments and fixes

Update: Mar 26 @ 12:38am

- Updated to latest patch

Update: Feb 16 @ 11:22pm

- Added How to Play message

Update: Feb 15 @ 8:31pm

- Added a separate building chain set for the hordes to avoid mixing in with other horde-adding mods