Superfighters Deluxe

Superfighters Deluxe

Script: Smolbreyn's Elite AI
Viser 31-40 af 44 forekomster
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Opdatering: 8. feb. kl. 19:41

- Updated bots' sprinting behavior: bots will now sprint when they have ranged weapons unless they are targeting an enemy

Opdatering: 30. jan. kl. 10:04

- Fixed misimplementation of the "jumping over enemies" behavior of bots
- Update interval set from 100 to 50 ms

Opdatering: 24. jan. kl. 4:12

- Adjusted range wherein bots will jump over enemies

Opdatering: 24. jan. kl. 2:19

- Bots will prioritize jumping when they are surrounded from both sides during melee combat

Opdatering: 21. jan. kl. 5:39

- Fixed incorrect implementation between Elite Survival and Elite Versus AI scripts

Opdatering: 2. jan. kl. 6:27

- Bots will now always sprint EXCEPT when they are burning; have less than 20 energy; or when they have ranged weapons equipped
- Slightly decreased the range at which bots will not roll when on fire/attempting to dodge projectiles when near enemies
- Bots will no longer pick up items when they are near enemies. This is to minimize situations wherein a bot will attempt to pick up weapons while they are being attacked by an enemy in close combat
- Integrated the "Bot follow script" that I have used from other maps

Opdatering: 1. jan. kl. 5:11

- Bots will no longer sprint when they have ranged weapons equipped; this is to make them better at lining up with other teammates when shooting beside them

Opdatering: 26. nov. 2024 kl. 5:40

- Update interval set from 50 to 100 ms for performance reasons

Opdatering: 11. nov. 2024 kl. 7:13

- Updated defensive roll/projectile dodge behavior(again): Bots will not roll to avoid projectiles/when on fire when near enemies that are NOT knocked down or are in mid air (previous changes from the last update still apply)
- Fixed an issue where the bots will sometimes fail to attack combo fully in some situations due to their blocking behavior interfering with it
- Made an exploit less reliable

Opdatering: 12. okt. 2024 kl. 7:12

- Updated defensive roll/projectile dodge behavior: Bots will not roll to avoid projectiles/when on fire when near enemies AND when they are not using ranged weapons. The distance when they do this was also made shorter (almost equal to their melee range)
- Shortened the range of when bots become inaccurate at close range (bots freezing when aiming ranged weapons at short range fix)