Superfighters Deluxe

Superfighters Deluxe

Script: Smolbreyn's Elite AI
Viser 21-30 af 42 forekomster
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Opdatering: 30. apr. kl. 7:51

- Bots will have a slightly longer aim-to-shoot delay when firing near teammates to mitigate friendly fire

Opdatering: 18. mar. kl. 2:46

- Updated bots' sprinting behavior: bots will now always sprint when their energy level is above 20 and when they are not burning. Reverted condition where bots will not sprint when they have ranged weapons equipped.

Opdatering: 11. mar. kl. 0:26

- Reverted bot countering thrown weapons logic back to its original state (because sometimes they won't block thrown weapons from certain angles)
- Update interval changed from 30 to 50 ms to help reduce lag (due to the new beta's ability to set 16 players)

Opdatering: 7. mar. kl. 4:44

- Update interval set from 50 ms to 30 ms

Opdatering: 3. mar. kl. 8:53

- Removed bots' "guarding" feature that prevents them from attacking enemies outside of their chase range

Opdatering: 24. feb. kl. 7:19

- Update interval reverted from every tick to 50 ms for performance reasons
- Fixed erroneous implementation of bots' accuracy
- Improved thrown weapon countering: Bots will no longer attempt to counter weapons that are going slowly in mid air. This prevents them from attempting to counter dropped weapons from players at the same vertical level of the bot.

Opdatering: 23. feb. kl. 3:49

Holy shit, this script (along with the other Elite AI scripts and my new Custom AI difficulty script) took way too long to do... This may be the last major update that this script will receive...

- Bots will now attempt to counter thrown weapons
- Bots will not run towards enemies when hip-firing
- Bots ranged accuracy decreased from 1 to 0.97
- Bots ranged shooting delay reverted from 100 to 200 to prevent more friendly-fire incidents
- This script's update interval has been set from 50 ms to an update every single tick (to accommodate bots' countering thrown weapons)

Opdatering: 9. feb. kl. 11:11

- Ranged aim shooting delay decreased from 200 to 100 ms

Opdatering: 8. feb. kl. 19:41

- Updated bots' sprinting behavior: bots will now sprint when they have ranged weapons unless they are targeting an enemy

Opdatering: 30. jan. kl. 10:04

- Fixed misimplementation of the "jumping over enemies" behavior of bots
- Update interval set from 100 to 50 ms