Barotrauma

Barotrauma

Prometheus
Showing 1-9 of 9 entries
Update: Sep 25 @ 12:10am

Update: Sep 25 @ 12:00am

Update 1.2.5

Fixes

-Fixed waypoints across the Prometheus & DSRV
(Bots can now board the DSRV to make repairs)

-Adjusted the DSRV's airlock control module
(It should be more intuitive to use the airlock, and allows for bot traversal)

Additions

-Added the Heavy Docking Hatch
(Functionally identical to vanilla docking hatches, but includes edited audio and visual effects more suited to docking and undocking multi-thousand ton submarines)

-Replaced the standard Prometheus & DSRV docking hatches with the Heavy Docking Hatch

Update: Jul 6 @ 3:54pm

Hotfix #2

- Fixed docking issues with the DSRV upon purchase.
(The outpost submarine merchants didn't read the manual I sent.)

Update: Jun 29 @ 11:58pm

Update: Jun 29 @ 11:08pm

Update: Jun 29 @ 10:57pm

Update #1
V1.2.0

- Added the DSRV, a custom shuttle with some unique abilities.
- Retrofitted the Prometheus to allow the use of the DSRV.
- Added the Countermeasures Ammo Box, for use the with DSRV's countermeasures launcher.
- Adjusted the lighting across the Prometheus, the sub should be no longer so uniformly bright.
- Removed most alarms from merchants, a long overdue change.

This update will take effect when the Prometheus is initially loaded, i.e. purchasing the sub at a shipyard.

Update: Jun 21 @ 5:47pm

A backend update that adds behind-the-scenes support for an upcoming content update.

Hint: Mystic - Priz - Anteo - Belos

Update: Nov 3, 2024 @ 12:06am

Hotfix #1

Additions:

- New Blast Door damage and destruction SFX.
- Aft Airlock pressure suit storage has been extended to fit 3 diving suits and a diving gear cabinet.
- The Reactor Access Airlock can now be controlled from the reactor UI.

Fixes:

- Added a "RESET" button on all airlock control terminals. If the airlock is stuck cycling, pressing the button will reset the airlock back to it's initial state. Simply crowbar open one of the doors and everything should be fixed.
- Reduced the time it takes to crowbar open/closed blast doors from 20 to 15 seconds.
- Linked the fabricator with the leftmost materials locker.
- Made hatches and exterior sliding hull panels weldable.
- Fixed certain lights in the Medbay and Gunnery getting damaged and breaking when hit with explosions.
- Fixed issues with power routing to machines on first startup. This was due to a vanilla bug with relays, currently under investigation by the devs. Github Issue 15037 [github.com]

Update: Aug 23, 2024 @ 10:32am