XCOM 2
EvilBob's Dejanker
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Обновление: 3 окт в 13:29
автор: EvilBob22

Modified the text of "Hail of Bullets" to indicate that it cannot critically hit.

Обновление: 27 авг в 17:01
автор: EvilBob22

Change done to RequiredMods and ExcludedMods to allow either all mods be required/excluded or any mod be required/excluded (defaults to all required mods required and any excluded mods excluded).

Fixed icons in LW2 Secondaries that are broken by later mods (the later mods use a verstion of the icon package from before certain items were added, overwriting the LW2 Secondaries mod).

  • Beam combat knife
  • Beam sawed-off (and its schematic)
  • Mag sawed-off (and its schematic)
  • Sawed-off reload ability

Обновление: 1 июл в 10:24
автор: EvilBob22

Text updated for Psionic Melee weapons if Prototype Armory is also loaded. (To diferentiate them from Templar equipment in a single-build environment).

Обновление: 18 июн в 13:55
автор: EvilBob22

  • Fixed the missing name for Flood Tank Form in Flood: Replace the Lost
  • Changed the way the .upk files (Unity asset files) are organized: separated by mod, rather than by type of texture. It's not a big difference now, but if the mod gets large, it can help with memory and load times. (And it's easier to change to that direction while the mod is still smaller.)

Обновление: 3 июн в 11:10
автор: EvilBob22

Added clarifying text for what "deadly odds" means for the Insubordinate trait.

Обновление: 23 мая в 12:56
автор: EvilBob22

  • Changed "Recoved throw axe" to "Recovered thrown axe" in Reusable Hunter Axe
  • Made sure all changes affect all difficulty variants of a given template

Обновление: 6 мая в 16:31
автор: EvilBob22

  • Added funtionality for low priority text chanes on tech entries (by reques of Zelfana).
  • Integrates with Color Your Techs: a tech's display name can be changed here and will show up in the proper color, and/or a different color can be set here (using an html font tag in the display name) which will override CYT's color setting
  • The optional settings RequiredMod and ExcludedMod are now arrays (named RequiredMods and ExcludedMods). All entries in RequiredMods and no entries in ExcludedMods need to be loaded to make the change.
  • Some slightly friendly instructions have been added to the config files, though I expect most people won't need to make any changes.

Обновление: 2 мая в 16:05
автор: EvilBob22

Quick patch:

  • Richard's Classes: fixed the text in the "Death Mark" ability from "graning allies" to "granting allies"
  • Lost2Ork: fixed bugged name for one of the Gretchin templates (the HP 2, Defense 20 version)

Обновление: 21 апр в 13:44
автор: EvilBob22

Fixes and updates for the Lost2Ork mod

  • Fixed blank names on Deff Dreads
  • Gave Ork-appropriate names to all their weapons
  • New icons for all projectile weapons
  • All mod-specific abilities given names and brief descriptions

Обновление: 26 мар в 10:04
автор: EvilBob22

Quick update for Hive More
Found another "civilains" that was missed yesterday. Also found a couple "civilans".