XCOM 2
Ted Jam+ Collection Meta Mod
Hiển thị 51-60 trong 93 mục
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Cập nhật: 25 Thg11, 2024 @ 10:44pm
bởi Tedster

Sorcerer Glow-up

  • These guys are actually scary now. Fixed AI issues that meant that a pile of psi abilities Kiruka gave them wouldn't be used. These enemies will now actually use Frigid Whisper, Insanity and higher tiers have access to Glacial Tomb, Polar Ray, and Void Rift.
  • Deathly Marionette can now only be used on targets with 4 HP or less, but can't be used while disoriented or burning. They might be too strong now, but given how laughable they were, it's about time they actually did what they were supposed to. Some animations don't exist for them, so you'll still get jank like hack bullets, now cold bullets too.

  • Updated ATSR config to be less intrusive for people doing their own edits by not wiping the MandatoryAbilities array.
  • Shield scaling standardized. Plated tier shield gives 30 dodge (from 20), and Powered tier shield gives 3 armor (from 2) so scaling is now a consistent 1/2/3 armor and 20/30/40 dodge.

Cập nhật: 17 Thg11, 2024 @ 9:01pm
bởi Tedster

  • 0-49% infiltrated full salvage missions now have extra armor on enemies (anti AP grenade spam early).
  • Conventional tier DRLs now no longer infinite, cost 5 supplies 1 alloy.
  • Added a beam tier version of the Mag Talon that unlocks with Plasma Rifle research, consumes the Mag Talon to upgrade it like with schimitars. Ideally the first of more to come for these sidegrades.
  • Significantly decreased the tube time for psi training even further, to 1/2/3/3 days per ability rank difference (from 4/5/6/6 before).
  • Decreased costs of all gene mods by 25-50% or so.
  • Add Extra Damage Patcher config for gauntlets/ordnance launcher

Cập nhật: 2 Thg11, 2024 @ 7:38pm
bởi Tedster

  • Fixed some bugged hack reward config for some units
  • Fixed ATSR config for templar shields

Cập nhật: 30 Thg10, 2024 @ 11:59am
bởi Tedster

  • Nerfed the HP of the Spectral Frost Zombies since Mitzruti increased the number that are spawned.
  • Fixed issue with Muton Destroyer Concussion Rifle being buildable without the R&D project.
  • Updated zelfana's fixes config to catch more things added.

Cập nhật: 27 Thg10, 2024 @ 8:03pm
bởi Tedster

  • Damper Field for Muton Destroyers is now 1 AP instead of free.

Cập nhật: 26 Thg10, 2024 @ 9:40pm
bởi Tedster

  • Pathfinder Hunter armor is now behind Ultra Light Vest project like the other Pathfinder armor instead of behind the Terror Rounds project.
  • Fixed typo in Frost Mamba stats on Legend

Cập nhật: 25 Thg10, 2024 @ 7:38pm
bởi Tedster

  • Fixed Loot table config for the enemy corpses covert op.
  • Fixed other random config errors.

Cập nhật: 21 Thg10, 2024 @ 8:03pm
bởi Tedster

  • Fixed Sarin rocket not being buildable after last update.

Cập nhật: 20 Thg10, 2024 @ 3:30pm
bởi Tedster

  • Napalm Protocol now has a 4 turn cooldown.
  • Fixed AI for Frost Adders not being able to use Slug Shot.

Cập nhật: 10 Thg10, 2024 @ 3:35pm
bởi Tedster

  • Fixed more config redscreens
  • Fixed the loot tables for Troop Column missions so they properly give meld now.
  • Void Rift removed from the T3 Psi Amp (it's in the Psi Op tree, no longer needed with no more Psionic Overhaul V3)
  • Fixed the Firewall gene mod so it can be obtained again (swaped from Flame Viper autopsy to Seething Rounds Project)
  • Napalm rockets (and T3 variant) now use Purifier corpses/unlock instead of Flame Viper corpses
  • Phosphorus/Sarin rockets now need Flame Viper corpses/Seething Rounds project instead of Viper corpses.