XCOM 2
Ted Jam+ Collection Meta Mod
93개 중 51~60개 표시 중
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업데이트: 2024년 11월 25일 오후 10시 44분
작성자: Tedster

Sorcerer Glow-up

  • These guys are actually scary now. Fixed AI issues that meant that a pile of psi abilities Kiruka gave them wouldn't be used. These enemies will now actually use Frigid Whisper, Insanity and higher tiers have access to Glacial Tomb, Polar Ray, and Void Rift.
  • Deathly Marionette can now only be used on targets with 4 HP or less, but can't be used while disoriented or burning. They might be too strong now, but given how laughable they were, it's about time they actually did what they were supposed to. Some animations don't exist for them, so you'll still get jank like hack bullets, now cold bullets too.

  • Updated ATSR config to be less intrusive for people doing their own edits by not wiping the MandatoryAbilities array.
  • Shield scaling standardized. Plated tier shield gives 30 dodge (from 20), and Powered tier shield gives 3 armor (from 2) so scaling is now a consistent 1/2/3 armor and 20/30/40 dodge.

업데이트: 2024년 11월 17일 오후 9시 01분
작성자: Tedster

  • 0-49% infiltrated full salvage missions now have extra armor on enemies (anti AP grenade spam early).
  • Conventional tier DRLs now no longer infinite, cost 5 supplies 1 alloy.
  • Added a beam tier version of the Mag Talon that unlocks with Plasma Rifle research, consumes the Mag Talon to upgrade it like with schimitars. Ideally the first of more to come for these sidegrades.
  • Significantly decreased the tube time for psi training even further, to 1/2/3/3 days per ability rank difference (from 4/5/6/6 before).
  • Decreased costs of all gene mods by 25-50% or so.
  • Add Extra Damage Patcher config for gauntlets/ordnance launcher

업데이트: 2024년 11월 2일 오후 7시 38분
작성자: Tedster

  • Fixed some bugged hack reward config for some units
  • Fixed ATSR config for templar shields

업데이트: 2024년 10월 30일 오전 11시 59분
작성자: Tedster

  • Nerfed the HP of the Spectral Frost Zombies since Mitzruti increased the number that are spawned.
  • Fixed issue with Muton Destroyer Concussion Rifle being buildable without the R&D project.
  • Updated zelfana's fixes config to catch more things added.

업데이트: 2024년 10월 27일 오후 8시 03분
작성자: Tedster

  • Damper Field for Muton Destroyers is now 1 AP instead of free.

업데이트: 2024년 10월 26일 오후 9시 40분
작성자: Tedster

  • Pathfinder Hunter armor is now behind Ultra Light Vest project like the other Pathfinder armor instead of behind the Terror Rounds project.
  • Fixed typo in Frost Mamba stats on Legend

업데이트: 2024년 10월 25일 오후 7시 38분
작성자: Tedster

  • Fixed Loot table config for the enemy corpses covert op.
  • Fixed other random config errors.

업데이트: 2024년 10월 21일 오후 8시 03분
작성자: Tedster

  • Fixed Sarin rocket not being buildable after last update.

업데이트: 2024년 10월 20일 오후 3시 30분
작성자: Tedster

  • Napalm Protocol now has a 4 turn cooldown.
  • Fixed AI for Frost Adders not being able to use Slug Shot.

업데이트: 2024년 10월 10일 오후 3시 35분
작성자: Tedster

  • Fixed more config redscreens
  • Fixed the loot tables for Troop Column missions so they properly give meld now.
  • Void Rift removed from the T3 Psi Amp (it's in the Psi Op tree, no longer needed with no more Psionic Overhaul V3)
  • Fixed the Firewall gene mod so it can be obtained again (swaped from Flame Viper autopsy to Seething Rounds Project)
  • Napalm rockets (and T3 variant) now use Purifier corpses/unlock instead of Flame Viper corpses
  • Phosphorus/Sarin rockets now need Flame Viper corpses/Seething Rounds project instead of Viper corpses.