XCOM 2
Ted Jam+ Collection Meta Mod
กำลังแสดง 1-10 จาก 92 รายการ
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อัปเดต: 6 ต.ค. @ 1: 48am
โดย Tedster

more balance tweaks for the auto snipers.
Returned some of their damage and the crit, so plasma tuned ones actually have more crit again.
+1 base damage and +1 crit on the plasma edge sword since it's tied to such a rare corpse now.

อัปเดต: 5 ต.ค. @ 2: 05am
โดย Tedster

  • BIG change: standard Swords and Combat Knives are now tied to normal weapon tech and do not require corpses to build. Advanced laser/mag/coilguns/plasma rifle are the associated techs.
  • Laser/Plasma edge swords are moved to Spectre Autopsy, and stats are balanced to be coil tier and needs Spectre corpses. Master-crafted laser edge is now on Archon autopsy and needs Archon corpses to build.
  • ABBA auto-snipers received a damage nerf and decreased spread for the mag/beam tiers, but a much more forgiving range table with close range penalties below 6 tiles, and +2 aim per tile above 7, capping at +20 aim at 18 tiles, making them much more consistent at range.
  • tweaked alloy/elerium rewards for early-game smash n grab + crate race missions again

อัปเดต: 29 ก.ย. @ 3: 00am
โดย Tedster

  • Fixed the Laser and Coil hunter rifles not applying the mark effect.
  • Removed underbarrel attachments from the advanced and superior attachment loot tables.

อัปเดต: 10 ก.ย. @ 1: 52am
โดย Tedster

  • Adjust loot tables for early game Smash n Grab missions slightly to award more alloys since more things cost them compared to base LW2/LWOTC after the overall rebalance back in January.

อัปเดต: 1 ก.ย. @ 3: 10pm
โดย Tedster

  • Fix issue where you get an AP grenade on save loaded.
  • AI updates for Flame Vipers to hopefully stop them from flame spitting through walls.

อัปเดต: 29 ส.ค. @ 3: 51pm
โดย Tedster

  • Adjusted spawning for Cursed Troopers so they should show with Sorcerers more often (from Styrium)
  • Psi animations for templar fixes
  • Fixed the excessive crit for laser and coil tier vektor rifles

อัปเดต: 16 ส.ค. @ 7: 49pm
โดย Tedster

  • Added some more followers to the Frost Faceless variants for the terror pods they can be leaders of.
  • Added Disorient, Stun, Unconscious immunity to Neural Damping to protect against non-mental sources of these.

อัปเดต: 10 ส.ค. @ 12: 15am
โดย Tedster

  • because loot tables suck, apparently the reward values for S&G and Supply Extraction were still messed up and using old Kiruka tables. Fixing that so now you should get the expected guaranteed alloys/elerium from early Smash n Grab missions.

อัปเดต: 5 ส.ค. @ 12: 46am
โดย Tedster

  • Fix bitterfrost grenades vanishing from build items after advanced explosives is researched.
  • Buffed the smoke charge count for the spark auxillary launchers from 3 to 4
  • renamed the ultra light vest project to reference that it unlocks the pathfinder armors.

อัปเดต: 31 ก.ค. @ 1: 49pm
โดย Tedster

  • Experimental will drain scaling for underinfiltration missions. The lower the infiltration % the faster will will drain. will loss cap also scales linearly, from 100% will for a 0% mission (yes, will go to 0) back to 40% at 100% infil.
  • Fixed Shadow Ops causing Ever Vigilant icon to be spammed.