XCOM 2
Ted Jam+ Collection Meta Mod
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Обновление: 6 окт. в 1:48
от Tedster

more balance tweaks for the auto snipers.
Returned some of their damage and the crit, so plasma tuned ones actually have more crit again.
+1 base damage and +1 crit on the plasma edge sword since it's tied to such a rare corpse now.

Обновление: 5 окт. в 2:05
от Tedster

  • BIG change: standard Swords and Combat Knives are now tied to normal weapon tech and do not require corpses to build. Advanced laser/mag/coilguns/plasma rifle are the associated techs.
  • Laser/Plasma edge swords are moved to Spectre Autopsy, and stats are balanced to be coil tier and needs Spectre corpses. Master-crafted laser edge is now on Archon autopsy and needs Archon corpses to build.
  • ABBA auto-snipers received a damage nerf and decreased spread for the mag/beam tiers, but a much more forgiving range table with close range penalties below 6 tiles, and +2 aim per tile above 7, capping at +20 aim at 18 tiles, making them much more consistent at range.
  • tweaked alloy/elerium rewards for early-game smash n grab + crate race missions again

Обновление: 29 септ. в 3:00
от Tedster

  • Fixed the Laser and Coil hunter rifles not applying the mark effect.
  • Removed underbarrel attachments from the advanced and superior attachment loot tables.

Обновление: 10 септ. в 1:52
от Tedster

  • Adjust loot tables for early game Smash n Grab missions slightly to award more alloys since more things cost them compared to base LW2/LWOTC after the overall rebalance back in January.

Обновление: 1 септ. в 15:10
от Tedster

  • Fix issue where you get an AP grenade on save loaded.
  • AI updates for Flame Vipers to hopefully stop them from flame spitting through walls.

Обновление: 29 авг. в 15:51
от Tedster

  • Adjusted spawning for Cursed Troopers so they should show with Sorcerers more often (from Styrium)
  • Psi animations for templar fixes
  • Fixed the excessive crit for laser and coil tier vektor rifles

Обновление: 16 авг. в 19:49
от Tedster

  • Added some more followers to the Frost Faceless variants for the terror pods they can be leaders of.
  • Added Disorient, Stun, Unconscious immunity to Neural Damping to protect against non-mental sources of these.

Обновление: 10 авг. в 0:15
от Tedster

  • because loot tables suck, apparently the reward values for S&G and Supply Extraction were still messed up and using old Kiruka tables. Fixing that so now you should get the expected guaranteed alloys/elerium from early Smash n Grab missions.

Обновление: 5 авг. в 0:46
от Tedster

  • Fix bitterfrost grenades vanishing from build items after advanced explosives is researched.
  • Buffed the smoke charge count for the spark auxillary launchers from 3 to 4
  • renamed the ultra light vest project to reference that it unlocks the pathfinder armors.

Обновление: 31 юли в 13:49
от Tedster

  • Experimental will drain scaling for underinfiltration missions. The lower the infiltration % the faster will will drain. will loss cap also scales linearly, from 100% will for a 0% mission (yes, will go to 0) back to 40% at 100% infil.
  • Fixed Shadow Ops causing Ever Vigilant icon to be spammed.